The goal of Zombie World is to use the Field Spell of the same name to turn your opponents GY into a 2nd extra deck for you to pull from. Most of the monsters here can hold their own even if Zombie World isn't present, so you can use your Extra Deck to wreak havoc while you wait for it.
Ash Blossom & Joyous Spring: A Level 3 Tuner that also doubles as a hand trap which can be used to prevent the opponent from pulling cards directly from their deck. Doomking Balerdroch: A Level 8 monster that can easily be Special Summoned from the Graveyard by it's own effect, Book Of Life, Call Of The Haunted, or from the deck by Pyramid Turtle's effect. Tribute Summoning isn't recommended, as the other methods are easier and keep your monster's alive. Pyramid Turtle's effect is the most useful method, and this monsters ATK is often worth sacrificing the turtle during your own Battle Phase, especially early on in the duel. Not only is this monster powerful, but it can activate either of it's effect's once per turn when another Zombie on the field activates an effect of it's own. This opens up more opportunities if Zombie World is active, allowing you to either negate an effect, or Banish any monster on the field or in the Graveyard. Ghost Belle & Haunted Mansion: A Level 3 Tuner that also doubles as a hand trap which can be used to prevent the opponent from moving cards around from their Graveyard. Necroworld Banshee: While she is on the field, your Zombie World is protected from being destroyed or negated. You can also banish her at any time to immediately activate another Zombie World from your deck or hand. Paladin Of The Cursed Dragon: This guy lets you Special Summon 1 Zombie monster from your opponent's GY that was destroyed by battle. Pyramid Turtle: This is the most efficient Zombie searcher I'm aware of. Truly an amazing card. Literally every monster in the Main deck can be Special Summoned via it's effect once destroyed. This is an easy way to get quickly get Red-Eyes Zombie Dragon or Doomking Balerdroch onto the field. Red-Eyes Zombie Dragon. Despite being Level 7, as long as you have a Zombie monster, (which is your entire deck), it can be Tributed using only 1 Tribute. Any Zombie monster this monster destroys can be Special Summoned to your side of the field as soon as it has been sent to the GY. Scapeghost: A good defensive tool if you are being overwhelmed. The maximum amount of Tokens it creates with it's flip effect can be used to perform up to 2Link Summons, or up to 2 Fusion Summons, provided you have a Polymerization ready. Scapeghost itself is also a Tuner, and if you flip it yourself and have at least a Level 4 monster ready, you can use 2 of the Tokens, Scapeghost, and the Level 4 monster to Synchro Summonone of the most powerful monsters in the deck, Red-Eyes Zombie Necro Dragon. Doing the same thing but using all 3 of the tokens instead will allow you to Synchro SummonShiranui Shogunsaga. Zombie Master: By sending 1 monster from your hand to your GY, you can Special Summon any Zombie monster from either GY that is Level 4 or lower. An incredibly easy way to set up an XYZ Summon for Gem-Knight Pearl, or a Synchro Summon for Red-Eyes Zombie Necro Dragon. Book Of Life: Revives 1 of your monsters from the GY and banishes one of your opponent's monsters from their GY. Essentially a Monster Reborn that can also hinder your opponent. Polymerization: Used toFusion Summon Dragonecro Nethersoul Dragon or Starving Venom Fusion Dragon. Super Polymerization: A quick-play version ofPolymerizationthat can't be negated. It uses monsters on either side of the field, meaning you can use your opponents transformed Zombies to summon one of 2 powerful Dragons with manipulative effects. Be mindful thatSuper Polymerizationdoes not work with materials in the hand the same way normal Polymerization does. Terraforming: Instant access to Zombie World. Zombie World: The most important card in the deck, this Field Spell not only transforms all monsters on both fields and GY's into Zombie-types, it also prevents both players from Tribute Summoning any monster that isn't a Zombie. Luckily for you, everything at your disposal is already a Zombie. This card not only hinders your opponent, but it basically turns Paladin Of The Cursed Dragon and Red-Eyes Zombie Dragon into the apocalypse, stealing monsters from the opponent's GY and turning them against them. Red-Eyes Zombie Necro Dragon absolutely loves this card and benefits immensely from it. Call Of The Haunted: Revives 1 monster from your GY. Dust Tornado: Destroys 1 of your opponents Spells/Traps. Mirror Force: Upon declaring an attack, your opponent's attack position monsters are destroyed. Seven Tools Of The Bandit: Negates a single Trap card's activation. Trap Of The Imperial Tomb: When a Zombie is summoned from your opponent's GY to your field, you can destroy 2 cards on the field. Makes a great combo when either Paladin Of The Cursed Dragon, Red-Eyes Zombie Dragon, or Red-Eyes Zombie Necro Dragon's summoning effect is activated. Tutan Mask: Protects a single Zombie from a Spell or Trap. Dragonecro Nethersoul Dragon: [2 Zombie monsters] By fusing any 2 Zombie monsters, you have a behemoth of a monster that can create clones of the monster it battles. Even though this monster can't destroy monsters by battle, anything it attacks (or is attacked by) has it's ATK reduced to 0, and you spawn a Token gifted with the attacked monsters original ATK and Level (as long as that target has a level). Be mindful that Dragonecro Nethersoul Dragon can be destroyed by battle if the attacking monsteroverpowers it, but not before creating a token. After a Token has outlived it's usefulness, it can be used as a Tribute Summon for Red-Eyes Zombie Dragon, Synchro Material, or even Link Materials for Vampire Sucker. Starving Venom Fusion Dragon: Relatively easy to summon, requiring any 2 DARK monsters aside from tokens, Starving Venom Fusion Dragon gains ATK equal to one of your opponents Special Summoned monsters the turn it is Fusion Summoned. It can also copy the effects of a single Level 5 or higher monster that your opponent controls once per turn. This is deadly and can be abused when combined with the Summoning effects of Red-Eyes Zombie Dragon, Red-Eyes Zombie Necro Dragon, and Vampire Sucker. Lastly, when this monster is destroyed, your opponents loses all of the Special Summoned monsters they have on the field. Red-Eyes Zombie Necro Dragon: [1 Tuner + 1 or more non-Tuner monsters] By far the most powerful monster in the entire deck. Starting off with 2400 ATK, it gains an additional 100 ATK for each Zombie on the field and in both GY's. If Zombie World is active and the GY's are packed, this monster's ATK can reach insanely high levels. Not only that, but anytime a Zombie is destroyed by battle, this monster's effect activates and lets you Special Summon ANY Zombie monster from either GY. Shiranui Shogunsaga: When this card is Special Summoned, you can banish 1 Zombie from your Graveyard to have this card gain ATK equal to the sent monsters ATK for 1 turn. When combined with Zombie World, this could potentially give this monster a grand total of 7500 ATK depending on what you choose. Since it's effect activates upon being Special Summoned, you can use Book Of Life and Call Of The Haunted once it's been sent to the Graveyard to retaliate when your opponent controls a powerful monster. Gem-Knight Pearl: [2 level 4 monsters] A powerful, easy to summon 2600 attacker, only lacking an effect. Number 22: Zombiestein: 2 Level 8 DARK monsters. You can use any combination of 2 Doomking Balerdroch, Dragonecro Nethersoul Dragon, or Starving Venom Fusion Dragon to XYZ Summon this titan. Without protection, this monster's effect negation isn't too useful; it's insanely high ATK is what gives it a spot in this deck. If it somehow makes it into the Graveyard, it can be used to give Shiranui Shogunsaga an absurd boost in power. Vampire Sucker: [2 Zombie monsters] This monsters effect might not seem too helpful, but you can create a few combos with it. Once per turn, you can summon any monster from your opponent's GY to their side of the field in DEF position, and turn it into a Zombie (useful for instances when Zombie World is not active). That monster can then be used in one of 2 ways. It can be used as a Tribute for a Tribute summon (Red-Eyes Zombie Dragon) even though you don't control them, it can also be used to create a Token for Dragonecro Nethersoul Dragon. Further more, summoning the monster let's you draw a card. Of course, her draw effect can be triggered any time a Zombie monster is Special Summoned.
Feel free to share any ideas/strategies that you think might work better and I'll look into them.
~~~Special thanks to YGOPRODECK user "Ashvenfall" for reminding me that Super Polymerization is a thing and introducing me to Doomking Balerdroch. I have tested these cards and they have increased the efficiency of the deck by a considerable amount.~~~
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