Crimson Dragon has a cool new animation out, so I thought that the perfect deck to see it would be in Naturia Horus! Naturia Camellia is a very spammable, recursive and consistent level 4 tuner, and paired up with level 8 Horus monsters, you have the ingredients for a level 12 synchro turbo strategy! The gameplan is simple, first summon any level 12 synchro monster like Luluwalilith, then summon Crimson Dragon to turbo out either Supernova or Blazar Dragon!
Horus adds to Naturia an extra level of power, since Horus cards on their own are very good at going second and breaking established boards with their massive beatsticks, "inherent" summons and non-destroying/non-targeting removal with King's Sarcophagus. They also recur infinitely, and being paired up with Naturia which can also recover extremely quickly, makes for a surprisingly powerful grindy deck.
While not the strongest deck on Masterduel ladder, Horus certainly gives Naturia a much needed power boost to enable it to compete toe to toe with meta heavyweights like Snake-Eyes and Branded.
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
ARCHETYPES AND DECKBUILDING
This deck is composed of two archetypes, Naturia and Horus, and together they turbo out level 12 synchro monsters. Both archetypes form a circular resource loop as well, and are very capable at playing a prolonged grind game.
The NATURIA cards in the deck are 11 cards, designed to maximize access to Naturia Camellia. They are x3 Mole Cricket, x3 Camellia, x2 Sacred Tree, x1 Sunflower and x2 Blessing.
The HORUS package is much more sizeable for this deck, since level 8 monsters and access to King's Sarcophagus are essential to this strategy. The Horus cards number 15 cards in this deck and they are x3 Imsety, x3 King's Sarcophagus, x3 Walls of the Imperial Tomb, x3 Canopic Protector, x1 Duamutef, x1 Hapi and x1 Qebehsenuef.
The STAPLES in this deck are the usual "Maxx C" package is included with 1 Crossout, 2 Called By the Grave, 3 Ash Blossom and 3 Maxx C. A small Triple Tactics Thrust is package is used with x2 Thrust, x2 Impermanence and x1 Evenly Matched to give this deck a better edge going second.
COMBOS AND GAMEPLAN
The win condition for this deck are level 12 Synchro monsters, Blazar (omni-negate banish) and Supernova (fieldwide banish). These dragons are made possible to summon with Crimson Dragon.
The Naturia and Horus cards are also game winning cards on their own, being able to break apart boards with Mole Cricket's double summon from deck (usually Camellia/Sunflower for it's negate-destroy) and Horus monsters with King's Sarcophagus running over any monster your opponent has. Both archetypes naturally recur during your turn and your opponent's turn as well, pressuring your opponent to deal with your steady stream of resources.
With that being said, this deck is fairly uncomplicated and straightforward to play, since it's either beatdown or it's 1 singular combo.
Here is the main combo to summon level 12 synchros:
Naturia Sacred Tree + Horus Imsety + 1 discard = Blazar (omni-negate banish) or Supernova (fieldwide banish), Luluwalilith (negate when card leaves Extra Deck), Naturia Sunflower (double monster negate/destroy), Camellia (mills to GY/follow-up), Mole Cricket (follow-up), Horus monsters in GY (follow-up) and +1 draw.
Activate Imsety's effect sending itself and Sacred Tree to the GY to search for King's Sarcophagus and draw 1 card.
Activate Sacred Tree's effect to search Naturia Mole Cricket.
Activate King's Sarcophagus. Activate King's Sarcophagus to 1 card sending to from hand GY and send from deck to GY any Horus monster.
Summon Imsety and the other Horus monster from the GY, since you control King's Sarcophagus.
Normal summon Mole Cricket.
Activate Mole Cricket's effect to summon from deck Camellia.
Activate Camellia's effect to send to GY Sacred Tree.
Activate Sacred Tree's effect to search for Naturia Blessing.
Synchro summon Crimson Dragon using Horus monster + Camellia.
Activate Crimson Dragon's effect on-summon to search for Synchro Rumble from deck.
Activate Synchro Rumble to summon from GY Camellia.
Synchro summon Luluwalilith using Camellia + Imsety.
Activate Crimson Dragon's effect targeting Luluwalilith to synchro summon either Blazar or Supernova.
Set Naturia Blessing.
During your opponent's turn (preferably draw phase) activate Naturia Blessing to summon Camellia from the GY. Activate Camellia's effect to send Naturia Sunflower to the GY.
During your opponent's turn, when your opponent summons a monster, activate Camellia's effect to summon from the GY Sunflower.
During your opponent's turn, when your opponent summons an Extra Deck monster, summon Mole Cricket from the GY.
Hands with extenders like multiple Naturia Blessings (its effects aren't once per turn!) can also end on a Naturia Beast - one of the strongest negates available in the game. Alternatively, if you don't want to make multiple level 12 synchros, your Horus cards get hand trapped, or you don't have access to King's Sarcophagus, 1 Mold Cricket/Camellia can synchro a Naturia Beast.
GENERAL TIPS
Horus breaks established monster boards very easily. Once on board with King's Sarcophagus, your opponent would be hard-pressed to remove them, since they punish a player who removes them from the field with various effects. King's Sarcophagus plows through most monsters, and the Horus monsters are massive beatsticks themselves!
Naturia Beast, Blazar Dragon and Supernova Dragon are all extremely powerful synchro monsters this strategy has access to, all being win conditions on their own. Think about which monster your opponent is hard countered by, and checkmate them for the win!
Sometimes it's best to bait your opponent's handtraps by normal summoning a Naturia card. It's more painful to get negated on a Naturia card than Horus cards, since Horus cards need an entire discard for cost, while Horus monster recur themselves and generate advantage even when negated.
If your opponent has something on-board, your Naturia Mole Cricket can summon two monsters at once! If your Mole Cricket resolves, you can get Camillia/Sunflower from deck to insulate your plays from monster effects twice per turn!
King's Sarcophagus is an excellent discard outlet for cards like Sacred Tree, Canopic Protector, Mole Cricket, etc. since they trigger in the GY.
If Canopic Protector is set-up with Horus monsters in the GY, you basically get a "soul charge" every turn for your Horus monsters! Also if Mole Cricket is in the GY, it will summon itself whenever your opponent summons from the Extra Deck!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
CONCLUDING REMARKS
Naturia Horus was much stronger and degenerate when Hot Red Dragon King Calamity was legal in Masterduel, since he is basically an instant win button in the strategy because he is summonable off of Crimson Dragon, but the deck can still pack a punch! Supernova and Blazar are still very powerful heavy hitters! Very much like it's Centur-Ion counterpart, Naturia Horus summons Crimson Dragon and wins off of it - except this time you have two recursive engines that generate lots of resources being the backbone! At the cost of less consistency and handtraps, you get more power and boardbreaking ability.
GLHF Duelists!