Introduction:
A deck inspired/stolen/sourced/learned from MBT's "Mine at Home" video -- https://www.youtube.com/watch?v=2LeFR-1sIk8 -- which has been making the rounds across MD and since there didn't appear to be a deck here on YGO Pro I'd figured I'd be the first.
The goal of the deck, as the video shows, is rather simple:
1. Set Fire Prison -- which you may search with Pots, Demise of the Land, or Terraforming -- so only Link Monsters can attack.
2. Lock down your opponent's board with Floodgates and Ojamas.
3. Win via Cauldron of the Old Man or by deck out.
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Adjustments from the Video:
While the video's version is stellar, I've made a few modifications.
1) Lava Golem + Gadarla, the Mystery Dust Kaiju: Including a kaiju of choice and a pair of golems. This helps to break boards going second, and if you can set a golem on their field along with Fire Prison with a Floodgate of choice -- and perhaps some added S/T negation from Dark Bribe or Solemn -- you can not only lock your opponent out of the game but set them on a path of accelerated burning. I have found having four of these breakers works best after testing in Ranked. However, it may be best to change the kaiju given its wind type and Floo's popularity. Open to adjustment.
2) DNA Surgery: A card that isn't very necessary but can sometimes be a fun tech. Surgery can allow you to change your Ojamas to Fiends and toss some Golems on your opponent's side of the field. You can also use Surgery to change link Monsters to Cyberse type and have Fire Prison's second effect take over for getting as close to Mystic Mine as you can. This card is certainly the weakest part of this deck, but I don't believe this deck is at its most optimal, much less competitive anyways.
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Pros and Cons:
Pros:
1. Extreme power to lock the opponent down when going first.
2. Little skill needed to learn (certified Yes Clicker stamp of approval).
3. Be a YGO War Criminal.
4. Fairly UR cheap with unneeded Extra Deck.
5. Works wonders in a format where most players run one piece of S/T removal via Duster,
Cons:
1. Extreme disadvantage going second, relies on drawing the out via board breaker.
2. Little skill needed to learn (certified former Numeron player stamp of approval).
3. Be a YGO War Criminal.
4. Exceptionally weak against some control decks. Sky Striker and Eldlich eat this deck for breakfast.
5. Suspectable to Ash given you will likely not draw all your needed cards and could brick with too many pots.
6. Friend destroyer.
7. A continued contribution to the horrid Master Duel format.
8. Takes an extreme amount of time compared to most duels in a way that is not interactive.
9. Ojamas.
10. It will likely be used frequently in the upcoming Synchro x Xyz Festival and you will not have fun. I will not have fun. No one will have fun. Be the better person.
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Potential Additions:
Most of the cards in this deck are needed -- sorry in advance for the high amount of SR -- but there are certain modifications that wouldn't hurt. Here are a few potential additions, albeit most being UR.
1. Metaverse for an extra searcher for Fire Prison.
2. Final Countdown for an alternative win condition and added pressure.
3. Exodia the Forbidden One for a riskier, if more dramatic, alternative win condition.
4. One Day of Peace or Upstart Goblin for more draw power.
5. Pot of Desires for even more draw power, albeit at risk of losing your key cards.
Other suggestions could be replacing kaijus, adding board breakers, or really anything which could assist with going second. With the recent Branded support, additional protection against a Guardian Chimera play -- which is likely to destroy two of your cards on your turn -- could also be advised. Either way, this deck offers mutability.
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Conclusion:
If you're looking for a low-skill, low UR budget, coin toss dependent, degenerate, floodgate-ridden deck which wins via burning, stalling, and boring your opponent to defeat, this may be the deck for you. The world is your oyster, and unfortunately, this deck is as well.
Have fun!