The strategy for the deck is still the same as Despia typically is. Fuse into your many strong fusion monster whether that be through Super Poly, Branded Fusion, the newly released Branded Banishment, etc. This deck the more I play it is more about the grind game if anything and you look at the side and say "why are you not playing the Patchwork engine in the main deck" and my answer to that is because I find it to brick WAY TOO OFTEN now, that may all change because we have access to Branded Fusion but my point still stands BUT I did put it in here because it is a nice game two change where my opponent may think "oh ok so she is not playing the Patchwork Engine huh?" then you start game two and just give them a big ol surprise when they see the engine being played. I also run the Zombie World package for Flunder matches, potentially Salamangreat if that deck sees more play because of 3 Circle and Miragestallio being a thing or just decks that rely on a specific monster type to function. You also see Eldich there and may be thinking to yourself "why is he there?" well the answer is very simple- we have Zombie World out; everything is a zombie now so Eldich is just a free ooga booga beatstick who can go up to 3500. The reason I run two Necroworld Banshee is for insurance in case the first one gets negated. Now, the biggest eye raiser is of course the Sales Ban inclusion and the reason for that is because it FORCES an interaction to happen to your opponent in case they want to activate a card I call with it- example: Activate Sales Ban. Call Ash Blossom. Either they use the ash or they aint using it for the turn. I do think that Crossout is also a VERY valid and option for the deck so take this as you will. I hope you enjoyed this summary of mine and I hope you like the decklist. One final note- if I had to make a choice for the deck I would either switch the Snow or Alba-Lenatus for a Necrodragon because that is the best Super Poly target under Zombie World (plz Konami reprint the card already along with Snow).
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