I was surprised that Yu-Gi-Oh! ARC-V Tag Force Special didn’t make the list! The Yu-Gi-Oh! series (ARC-V, GX, 5D’s, and Zexal) explores themes that can feel surprisingly unsettling beneath the surface. It’s strange how these complex issues aren’t discussed more, especially since exploring them could help us better understand and learn from them.
For example, the Main Yugioh serise dives into the harsh realities of systemic corruption, with inmates trapped in a brutal hierarchy where survival depends on exploiting others. The guards profit off the inmates’ suffering, creating a disturbing metaphor for unchecked institutional power. about how the characters are living after tragic moment like Simon saying don't drop the soap like how he was ra pe in jail and Jammie just always mad about he couldn't stop it just mad at the government while the Syun just making profits on the situational, but no one else have that type of money needed to buy these homes, but the government in which they already own these homes and lands in the first place, or how the rest of the people are scared and they are broken just not know what to do!
Similarly, GX raises questions about gender dynamics, with GX treats its female characters like trash. Female characters often sidelined or treated as plot devices rather than fully realized participants—highlighting frustrating societal norms. And did the people on the island really let a character just be killed? Or How the male characters treated the female characters...
In 5D’s, the Satellite slums emphasize the disparity between social classes, showing how the powerful exploit the powerless. This dynamic, while not always explicit, highlights the moral decay of a fractured society. Kids like Rally are forced to steal cards to survive, while adults like Kalin Kessler manipulate them. Also I think a few of the characters where talking about raping the little kids since are always losing from the people they help with there stolen cards, or as a way to replay the for the best cards since those girls do have best playing deck. Sector Security doesn’t care; they’re too busy brutalizing the poor to maintain the elites’ playground.
Meanwhile, Zexal touches on broken families and resilience, with characters often shouldering responsibilities far beyond their years. Zexal where after the se x/ra pe of a female just broke down or was already missing something in the head since she had kids and turn to playing this game in a way to fight back and to get along with hers new kids though it's feel like the kids are taking care of the adults. This also replied how the cycles repeated, also rise the question about the female being ra pe by father and now her kid is her brother and son.
lastly in Arc-V Where the Kids are copying the adults where. Since The “apple doesn’t fall far from the tree” in ARC-V: Yuya’s forced to mimic his father’s dueling style, while Serena is brainwashed into becoming a soldier. The series starts in school, where kids are already weaponized—indoctrinated into war before they understand what they’re fighting for. It’s a gut-punch commentary on inherited trauma.
Yu-Gi-Oh! isn’t just “dark”—it holds a mirror to society’s worst impulses: ra pe culture in prisons, systemic misogyny, child exploitation, and cycles of abuse. These themes aren’t spelled out, but they’re there, festering under card battles and flashy monsters. For a series marketed to kids, that’s terrifying. ARC-V Tag Force Special might be a game, but it’s part of a legacy that forces players to confront uncomfortable truths.
Agree? Or am I reading too deep into a ‘children’s card game’?