Another deck that is definitely on the gimmicky side comes with the "Monk" series. Released back in The Lost Millennium, this group of cards features seemingly random cards that are combined into one group by their support naming the following monsters: "Chu-Ske the Mouse Fighter", "Monk Fighter" and "Master Monk". They feature almost no strategy to begin with, but since they do still function as a card series I tinkered a little bit with them to come up with the following build.
The monster line-up is as follows: Two "Chu-Ske the Mouse Fighter", three "Monk Fighter" and three "Master Monk" are basically required to make this deck a "Monk" deck, so there is little explanation necessary here. Two copies of "Rescue Rabbit" can fetch both "Chu-Ske the Mouse Fighter" and "Evilswarm Heliotrope" as the biggest Rock-type Normal monster with Level 4 I could find. An "Adamancipator" engine consisting of three "Adamancipator Seeker" and three "Adamancipator Analyzer" give the deck much needed speed and consistency and can make something out of the fact that "Monk Fighter" is a Rock-type monster. Also, three "Nibiru, the Primal Being" are in the Main Deck to both clear the opposing board if they get too summon-heavy, but also function with another card in the deck.
The backrow can be filled with three copies of "Unexpected Dai", which can also search for "Chu-Ske the Mouse Fighter" and "Evilswarm Heliotrope" like "Rescue Rabbit" does, two "Adamancipator Signs" and one "Monster Reborn" to work with the graveyard and to gain more swarming, tempo, etc., three copies of "Moon Mirror Shield" to get around the fact that the "Monk" monsters have abysmal stats but still need to destroy monsters in battle, and two copies of "Legendary Black Belt", which is kind of a win condition in this deck (albeit a bad one, but we are talking "Monks" here) and can potentially run over an opposing "Nibiru Token" for sizeable damage if "Moon Mirror Shield" is also involved. The Traps are three "Armory Call" for Equip card consistency and a potential surprise for the opponent when they attack your monsters and you equip them with "Moon Mirror Shield" during their turn, three "Lost Wind" for being a lifesaver in this deck with effect negation and ATK halving, and two copies of "Lone Wolf" for lackluster protection for one "Monk" monster. The Extra Deck does not need that much attention in my opinion, aside from "Gallant Granite" which is one of your searchers; the rest really only works as nice options to have in certain situations, but is certainly not necessary due to the gimmicky and casual nature of the deck in question.
Would I recommend playing a "Monk" deck in 2021? No, absolutely not. There is little the deck can work against and with barely any synergy or strategy given by the series, it is certainly a gimmick from the past that I simply wanted to feature the deck for documentation purposes. However, if you still want to read up on what little info there is about building a "Monk" deck, I do have an article about them on my blog here: https://cubiccreativity.wordpress.com/2021/08/11/archetype-analysis-monk/