Deck tries to get out Master and Throne with Giant with the field spell down
Most of the time Mimighoul Master needs to be out, either with Mimighoul Throne and its effect or by himself.
Mimighoul Maker to easily fill opponent's field and yours with the cards you need, Mostly trying to have Mimighoul Dragon in hand and then Mimighoul Archfiend - Mimighoul Slime with Mimighoul Maker so you either thin out the opponent or force the flip for an extra SS.
Mimighoul Cerberus can also be protection for your Spells, small but it's alright.
Mimighoul Dungeon is amazing searcher and forces them to either flip or be a sitting duck if they need to NS. Also buffs up your monsters to make them unprecedently big.
Mimighoul Master can become a 4000 ATK beat stick with pretty ok protection because of Throne and field spell, and himself.
Giant Mimighoul is both a searcher and an enabler to quickly go for your opponent's LP. Can also provide great removal and burn in case you have some pesky cards to go against.
Mimighoul Charm is here for Extra Deck thinning and stealing pieces you might be able to use, and Mimighoul Room fills with more Mimighouls, and might flip down monsters so your opponent can't use them as materials.
Kashtira Engine is incomplete, but it is here to keep the extra deck at bay, and can activate really easily cause of the mimighouls being your opponent's effect when they flip, so Kashtira Unicorn is good for thinning the extra deck, and taking out key pieces or boss monsters, while Kashtira Birth can banish graveyards to avoid some of their effects. Thinking of adding 1 Kashtira Fenrir .
Tantrum Toddler is easy punish for negates Lyrilusc - Ensemblue Robin can mess up enemy SS plans very easily. The Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment duo is here to also become a hard to get over wall, and forcing flips. Ripple Bird makes your monsters bigger (especially since Dungeon already buffs them a lot) and forces flips as well.