Here is a video because motion is more then words but below I ll explain each card
https://www.youtube.com/watch?v=t3P1yGAaQek
Cruical thing. As long as you can make IB and put a dragon vannila in the graveyard you have an FTK
1 CARD FTKS (18)
- Treasure Pander - as long as you can put a 1 spell in the graveyard he is an FTK. Note he can even do more as he is not OPT. There are enough spells to facilitate him most of them even draw
- Cynet mining / Draconet - summon a lvl 2 vannila > you can summon the IB > proceed to FTK
- Lonefire / Scorpio > search instant fusion > cerubini > send > carboneddon > carboneddon summons a normal tuner him + monster off instant fusion = IB > proceed with guardragon stuff for FTK
- Fossil Dig / Oviraptor > send carboneddon > summon lvl 1 dragon vanila > IB
- Summoner Monk + spell > oviraptor / plant route / treasure pander route
- Mathematician > carboneddon > summon lvl 2 normal dragon
Note fossil dig can be an extender to make your combo less fragile to handtraps since it searches carboneddon and since Cynet / plant stuff discard him
Since this deck is full of 1 card FTKS you can run so many anti handtraps its funny XD
- 3 Called by the grave
- 3 Crossout Designator (free activation for panda, you need to main lots of Popular handtraps for this)
- 3 Dragged down into the grave (An upstart to draw into your ftk cards + removes handtraps LUL), it basically never matters what they discard
Extenders (Fossil dig and carboneddon already mentioned)
- Unexpected dai. Well it puts a vannila on the field ...
- Shaddoll fusion sending carboneddon to the graveyard
- Foolish burial > it puts a vannila on the field by putting carboneddon in grave or draws with shadd beast
- Instant fusion + lvl 1 vannila or unexpected dai is an ftk
Draw cards
- In case you don't draw one of your 18 1 card FTKS
- 3x Magical mallet - NO THIS IS NOT A BAD CARD
- Already mentioned 3X dragged down
- Shaddoll fusion sending the only target shaddoll beast for draw 1
So yeah its really not a 60 card deck with this much draw power, the deck only has few bricks but you would still rather go to 60.
Handtraps in general (since this deck is full of 1 card engines it can play many) and for Crossout. Crossout has to send from the deck
- 2x Maxx C (this is the most popular handtrap in the ocg)
- 2x Ash (the card is limited but stillalso stops maxx C so why not)
- 1x Droll
- 1x veiler (also stops maxx C)
- 2x Impermanence (Crossout negates traps to, Imp aint once per turn)
- 1x Belle
- 1x Ghost ogre
There is also 1 pankratops as second oviraptor search target and being decent in general
(If any other handtrap you think is popular like d.d crow except for Phantazmei as he doesn't stop you add it)
Combo pieces
- Lvl 1 Vannila dragon tuner (Flamvell guard)
- Lvl 2 vannila dragon tuner (Lustia the guardragon)
You need both as different 1 card ftks require diff ones
- 2X Carboneddon (Because you don't mind drawing it + you like having him in deck at all times)
- 1x Fairy dragon Larvalaur searches the gandora
- 1x gandora x (It with Equimax at 8k is an FTK > Equimax points to Saryuja and Archfiend Abyss)
- Predaplant darling cobra
- World chalice guardragon > IB summons from deck / grave so if you draw him discard him.
Extra deck is all just combo pieces. Everything is needed sort off. Lambda is there because you gotta link of shekk. Raidjin is just good in case you had the extenders. in case fiber gets handtraped why not draw with formula.
Side deck should be more handtraps and mystic mine hate.