Deck synergy is similar to mekk-knight invoked, but it uses evil eye as replacement for invoked engine. It makes the deck stronger going 1st and more consistent cus it doesnt need setup (like having light monster as material for
mechaba).
As you are going first, the mekk cards used are minimum, like 3 purple, 1 copy each for: blue, indigo, red, and yellow. You can replace some blue or purple for more red/yellow depends on the matchup. The world legacy support used are 3 memory and 1 secret, can be replaced too depends on the matchup (succession for extender, key for trap negation, whisper for spell negation).
Evil eye cards: 3 serziel (searcher), 1 basilius (extender), 3 pareidolia+terraforming (monster searcher and recycler), 1 selene (makes serziel online), 2 defeat (compulsory, play 2 for trap trick), and 1 retribution (s/t negation).
The support cards are mostly backrows so you can summon the mekks easier. It includes: artifacts (2 scythe, 1 moralltach, 3 sanctum; great for combating meta decks; the monsters can be set for mekk requirement too), 2 mst/twin twisters (destroys artifacts or pareidolia for recycle), 2 impermanence (play 2+ for trap trick), and 3 trap trick.
Extra deck monsters can be generic while keeping 3 mekk morning star (play 3 just in case youre locked with memory so u can still ss avramax) and 2+ avramax. Masquerena is nice too as it can provide avramax more protection.
Side deck: matchup specific