Video link is in the description below
-Exo
(
https://youtu.be/V1ORCdoUKso )
So there isn't much to be discussed today for I have other plans in real life. I was bored and decided to spend more time practicing on utilizing obscure and absurd tech options with rogue decks. That being said, today's deck is basically a can of Whoop-Ass; but that said can has maggots, cockroaches, and possibly mosquitos infected with malaria virus. To fix this, I disposed the said can of Whoop-Ass, and replaced it with a fresh can of actual fresh tasting utilities and flavor. Now we must proceed to the usual descriptions of what it is that said current thing of thing, because it is my job to do so.
First and foremost,
Geomathmech Final Sigma is no more; but if you can't make proper link plays and have
Mystic Mine ready to be played, then you can go for pass for your opponents turn. Now besides what I mentioned earlier, one in particular I have been working on utilizing for Mathmechs is the newly released Link-3 monster,
Decode Talker Heatsoul: a link monster that has a quick effect that draws 1 card for 1000LP (during either players turn); and can Special summon a Link-3 or lower Cyberse monster from your Extra deck (if your LP's are 2000 or lower) by banishing the card from the field. Now, I have also used the
Mystic Mine pass with
Decode Talker Heatsoul, and I prefer it over
Geomathmech Final Sigma for reasons of consistency over OTK utilization. Plus given I can have proper target for
Transcode Talker given I have used most of my Link monsters for
Accesscode Talker.
Next comes the other stuff I have worked with that I never expected to use; but used anyways for better or worse. Despite the banning of
Predaplant Verte Anaconda,
Artifact Scythe can still be utilized in two different ways: either with
Crystron Halqifibrax to
T.G. Wonder Magician (which was the most easiest and common way of activating the Scythe Lock); or a Link-2 monster within the Artifact archetype known as Artifact Dagda (which can set it during either players turn when an effect is played; but is destroyed during the end phase, which makes it more predictable). Then comes the newly limited card
Change of Heart (which allows you to control a monster until the End Phase, regardless of what type of monster it is). Honorable mentions in my deck include
Flame Bufferlo (which is a +2, -1 if removed from the field),
Primathmech Alembertian (an XYZ monster that just searches for Mathmech pieces such as "Mathmech Diameter"), and
Parallel eXceed (special summons itself from the hand if you link summon during your turn, then special summons another copy of itself from your deck; but both copies are treated as LV4).