Mathmech and G Golems joining forces.
The mathmech stuff is basically still the same with Circular performing an one card combo, but the G Golems add a lot more versatility and give the deck some extra gas to make stronger end boards or help you extending when going second.
I put some other options in the side deck that are also usable. I decided later on to swap Avramax for Almiraj, which make turn 1 hands that contain only handtraps+Parallel eXceed playable.
The video below should give a general idea how the combo lines work. Might not always be the perfect end board, but i'm still practicing the deck ^^'