"Mathmech" is a very underrated archetype that can explode on your opponent very quickly and end games and matches fast. The deck is tricky to beat around with constant increase and decrease of attack (which can also take place during the damage step), the deck can create pretty good hand advantage and has a pretty solid grave recovery from extra deck monsters/spells/and main deck monster effects. This version of the deck can go first and actually it has been better in my opinion to go first against meta decks because there are ways you can stop deck searching, and clear the field without destroying monsters/spells-traps all on your opponent's turn.
Going First,
The opening play is to get two monsters on the board. Usually you want to start with
Balancer Lord and ANY other monster is fine but its better if you have one that can be S
S just in case his effect gets negated for the extra normal summon, you'd then
SS Mathmech Addition,
Subtraction or
Sigma (
Note: When u
SS S
igma try to
XYZ summon using him so he goes to grave and his effect can be activated from the grave otherwise he'll be banished). Next you go into your extra deck for links,
link summon
Link Disciple and then
Link summon
Link Devotee. Use effect of
Disciple to tribute D
evotee and then use D
evotee's effect to summon 2 tokens. Next, you summon
Cyberse Wickkid by
linking one token and D
isciple, and then use the other token to summon L
inkuriboh.
Wickkid's effect will then activate allowing u to add a "Cyberse" tuner from deck to hand by banishing a monster from grave BANISH TARGET WILL BE
BALANCER LORD (
Note: NEVER banish "Mathmech" monsters, with this effect only
link monsters or
Balancer lord). If you already have
Mathmech Nabla in hand add
Mathmech Sigma. Then
Balancer lord effect will activate from being banished allowing you to
SS one from the hand to which you
SS Nabla. Use
Nabla effect to tribute
Linkuriboh to
SS a "Mathmech" monster from deck. (Note: Selection is important, DO not
SS Addition or
Subtraction these are the monsters you want to draw into) (Note: Try and pick Mathmech monsters of different names, you want to have atleast 3 different named targets in the graveyard.) Next step is to
XZY summon
Primathmech Alembertian and use his effect to search the deck for
Mathmech Superfactorial. Set it and any other cards and pass turn.
Mathmech Superfactorial is a game changer. This card is essentially your key to stopping plays because it allows you to
Synchro or
XYZ Summon on your opponents turn. Your main target for this card is going to be
Primathmech Laplacian to send one monster/spell-trap/and card in hand to the grave.
Going Second OTK
Very Simple... Do what you can to make
Geomathmech Final Sigma and beef him up!
Final Sigma is a low-key broken AF card! cannot be effected by anything while in the extramonster zone, also he does DOUBLE battle damage.
Geomathmech Final Sigma +
Mathmech Billionblade Nayuta = GG
Mathemch Billionblade Nayuta
This card can be equiped to any "Cyberse" monster, and during the damage step you can send one "Mathmech" monster from your deck to the grave to increase your monsters attack by the attack of the sent monster. (
NOTE: if you send
Division to the grave you can halve your opponents monsters attack as well, if you send
Multiplication to grave you can double your monster's attack *only if its in extra monster zone) This all happens during the damage step so its very hard to stop/counter.