hello everyone welcome back thanks for visiting my Splight deck list. today we're here with the Mathmech deck list for the upcoming format, to be honest, I believe this deck can win a YCS, the recovery power, and OTK power, and the Control power of this deck is insane no need to say you can play maximum 12-hand traps when let's get right into it
as you know the cards and effects they have I will explain some combos which can help you
THE USUAL FIRST-GOING BOARD COMBO
use circular send sigma to graveyard special summon circular than use sigma in the graveyard, special summon it back use Circular to add Mathmech super factorial than XYZ summon Alembertian to detach 2 materials to add Mathmech card from the deck to hand, which we usually add Diameter but if you already have it you can add Extender like Mathmech monster or Mathmech Equation.
normal summon Diameter to be special summon a Mathmech monster grom graveyard ( doesn't matter which one but keep XYZ monster on the field ) then link one of them into Link Disciple and link another monster into Link Devotee, use Alembertian ( the XYZ monster ) tribute Link Devotee than special summon any Mathmech monster than use the effect of Link Devotee to Special Summon 2 tokens than by using Link Disciple and one of the tokens Link summon Cyberse Wicckid, than by using XYZ and last token link summon I:P Masquerena than use Cyberse Wicckid effect to banish 1 cyber monster from GY to add any cyber tuner from the deck which usually is Diameter and for last by using your Mathmech monster link summon Linguriboh than set Mathmech super factorial.
During your opponent's turn use Mathmech super factorial to target up 3 Mathmech monsters including Diameter to XYZ summon Laplacian and you can use I:P to link summon Apollousa.
THE MOST KNOWN OTK COMBOS ( SECOND-GOING BOARD)
1- ACCESS CODE(needs at least 3 cyber monsters on the field): Link Splash Mage --> use its effect to summon 1 cyber monster from GY --> Link Update Jammer --> Link Transcode talker --> to use its effect to summon Update Jammer --> Link to summon Acesscode talker --> Update Jammer chain link 1 Access code talker chain link 2
2 - Geomathmech Final Sigma(Mathmech Nabla + any other cyber monster): use Nabla's effect to tribute one other cyber monster you control to special summon Mathmech Multiplication then use Mathmech Multiplication double its level than synchro summon Geomathmech Final Sigma than use Nabla and Multiplication effect in the graveyard to double ATK point and the number of attacks
now since we explained the combos time for SIDE DECK LESSONS
Nibiru: well like most of you know for the upcoming format playing Nibiru is a bad move but this deck can lose to Nibiru depending on saturation but a good cross-out target also for people who say Nibiru can't stop Spright true but again depending on the saturation.
Lightning Storm and Harpie's feather duster and Red reboot: To remove back rows it's necessary as you all know
Mind control + Change of heart: just to increase the control power of the deck no need to say both are still the best cards in-game
Dimensional barrier: this card can stop many decks like Swordsoul + Branded Despia + Tearalament + Spright and etc
The dark ruler no more: this card is 100% good, especially in this format actually the powerful way to get rid of Spright full board in case you didn't draw any hand traps
Silent graveyard or new name forbidden graveyard: if you remember the Drytron Meta format this card was an amazing counter for Drytrons and now it's a good Side against Tearalament if they can't use any effect in their Graveyard they are dead because they can't mill or fusion summon.
basically, this was the best side deck I could ever make for the upcoming format.
Hand Traps
Ash blossom + D.D. Crow + PSY-Framegear Gamma + Effect veiler + Infinite impermanence
1 effect veiler for cross-out effect well let's be honest impermanence is better than effect veiler but we need at least 1 effect veiler
this deck usually doesn't lose to ash blossom or d.d. crow or impermanence or effect veiler, it depends on saturation
Hand traps this deck might lose against or 100% lose: Nibiru + Droll & lock bird + PSY-Framegear Gamma + Ghost ogre + Ghost belle
but since in this upcoming format playing Droll and Nibiru and belle and Ogre is a bad move you might be in a good spot with this deck
Last notes let's get over 6.000 views and help me break my record, and promise me 1 thing if you are going to play Mathmechs make sure to defeat everyone XD,
OK till the next deck list which is going to be Tearalaments.
LOHAMORA