420 CP UR*
300 CP SR
330 CP R
450 CP N
DECK STATS
ATTACK 7
DEFENSE 10*
CONSISTENCY 10*
VERSATILITY 7
RECOVERY 9*
MORE STATS
DRAW POWER 4/5*
CONTROL 3/5
BURN 0/5
OTK/FTK 4/5*
STAMINA 2/5
COUNTER 4/5*
SWARM 5/5*
Stats with * next em' indicate Strengths.
CP from SideDeck don't count since MasterDuel has no SideDeck. It's there for you to know what you could add to the base deck to counter anything in current or future meta that may pose problem with this decklist.
Mass Swarm field on turn 1 or 2 with full board (if you feel safe *have 1 or 2 ways to recover Borrelsword from GY if opponent Board Wipes or stop at 4 summons) of Fur Hire in this order of importance.
- Beat
- Seal
- Recon
- Filo
- Donpa
- Helmer
- Bravo
When you get to 4 Fur Hires SS I:P Masquerena using 2 Fur Hires then SS Borrelsword Dragon onto board using I:P Masquerena and 1 more Fur Hire and Win game most of the time. It's very hard for opponent to deal with 1 or 2 Borrelswords that dont get destroyed by effects or battle. Hence, Immortal FurHire!
We dont counter Ash Blossom or Effect Veiler there's ways to do that but it's not worth putting in deck to counter Ash Blossom or Veiler. Less consistent if we add cards to counter it.
Added 3 copies of I:P Masquerena so you can protect all 3 copies of your Borrelsword Dragon (You need that for clever opponents) from Effects so it won't be destroyed by both Card Effects and Battle. Masquerena also allows you to point a link so you can use World Legacy Succession to SS Borrelsword from GY in case it does get wiped somehow. Added protection.
Added 3 copies of Maxx 'C' because every deck in rank is SS turn 1 or 2. This draws you lots of cards if its in your opening hand.
Updated - Now has a ton more GY recursion + More Summons up to 26 for consistency. There's too much control decks floating around with tons of Board Wipes you need to be able to recover your Borrelsword from GY if this happens or you loose 4 summons.
100% Consistent. That's the idea of the wins you'll get. Ez GG's. Since every card in your deck SS to board +1 plus GY recursion.