TLDR: @Ignister with added consistency and variety by means of Code Talker support.
You could go for the usual 1st turn 6000 ATK
Arrival or 5000 ATK
Arrival +
Cyberse Quantum Dragon (
Gatchiri-buffed) or 2nd turn
Accesscode +
Update Jammer OTK (preferably
Gatchiri-buffed and/or backed by
Cynet Optimization), but with the assistance of the searching power of Code Talker support.
To properly execute an @Ignister combo, one should be aware of the relevant functions of each card.
Achichi, the red blob - search out other @Ignister combo monsters (usually
Pikari)
Pikari, the yellow blob - search out @Ignister spells (usually
AI Meet You), change the level of another @Ignister monster to 4 (for Xyz Summoning
Light Dragon)
Bururu, the green blob - send an essential monster to the GY (usually
Gatchiri), Special Summon its fellow material after a Synchro Summon
Doyon, the violet blob - retrieve an essential monster from the GY (usually the
Gatchiri sent by
Bururu), retrieve an @Ignister spell from the GY after being used for a Cyberse Link Summon
Hiyari, the blue blob - free Special Summon from the hand if another @Ignister monster is on the field, tribute another Cyberse monster to search out high-level @Ignister monster (usually
Gatchiri)
Gatchiri, the spiky one - Special Summon from the hand by negating a Cyberse monster's effects (use it on something that had already used its effects), protect all your Cyberse monsters from card destruction once (counted separately per monster), make one of your face-up monster unaffected by your opponent's card effects until the end of your opponent's turn if sent to the GY (
EXTREMELY IMPORTANT EFFECT)
Danmari, the spooky violet one - negate attack while your @Ignister monster battles (handtrap), works as a targeted omni-negate if you control Arrival while this is in your GY
Micro Coder, the yellow-green one - search out Cynet spells (usually
Cynet Codec)
Code Generator, the orange one - send an essential monster to the GY (usually
Gatchiri)
There are many combo routes (especially with the added Code Talker support), so I'm only gonna discuss the pure @Ignister way to 6000 ATK Arrival.
@Ignister monster (usually
Achichi or
Pikari) >>
Dark Infant (search out
Ignister AILand) >> @Ignister monster (usually
Achichi or
Pikari) >>
Cyberse Wicckid (skip if you already have
Bururu in hand) >> SPECIAL SUMMON @Ignister monster in
Wicckid's link arrow (don't use
Doyon if possible) >>
Splash Mage (don't use effect before summoning another @Ignister) >>
Bururu (send
Gatchiri or
Danmari to the GY) >>
Dark Templar (summon on the
right Extra Monster zone) >>
Doyon (summon on the zone below the other EMZ, retrieve
Gatchiri from GY) >>
Gatchiri (summon to the leftmost zone by negating
Doyon) >>
Dark Infant (summon to the leftmost link arrow of
Dark Templar by using
Doyon; choose DIVINE element; the following chain MUST be
Doyon >
Dark Templar >
Dark Infant; make sure to retrieve different elements with
Dark Templar's effect) >>
Wind Pegasus (this is to set up your GY with this card,
Pikari will return to the field via
Bururu's effect) >> 6000 ATK
Arrival
For 5000 ATK
Arrival +
Cyberse Quantum Dragon (
Gatchiri-buffed), use Transcode Talker instead of Splash Mage, use Quantum instead of Pegasus, summon
Splash Mage and the monster from its effect for Link-6 (2 link arrows from
Splash Mage, 1 from every other monster except
Quantum), and target
Quantum with
Gatchiri's effect.