Hi Guys for my current content, I'm going to discuss the Yugioh deck which is actually an old combo strategy and Pro Duelists must have seen it a lot, namely the Archetype combo from Counter Fairy The Agent. But this time I strengthened my Counter Fairy deck with LINK, Synchro, XYZ and Bystial monster combos with a focus on Accesscode Talker, Apollousa, S:P Little Knight, AA Zeus, Borreload, and Baronne, to be more powerful even though I couldn't reach the top tier for power and I continued to improve it to an average of five bad hand duels one or 2 bad hands.
The main strategy of this deck is to negate the effect of the opponent's card as much as possible with the Counter Trap card and with the Spell and Monster which functions to negate the effect of the opponent's card as well and also negate the special summoning of the opponent's monster so, as to kill the opponent's deck's combo movement, while swarming aka summoning many of our monsters for the main combo.
And besides that, I also designed a Combo to easily take out a level 4 Fairy Monster plus add a Forbidden Quick-Spell Card, especially Forbidden Droplet by using a Dark Fairy Condemned Witch Monster to summon the Barrier Statue of the Heaven to negate an opponent's Special Summon Monster or summon a Bountiful Artemis to draw a Hand Card.
The Main Combo for Swarming Monsters from The Agent's Fairy Archetype Combo, As usual, is summoning The Agent of Mystery - Earth Monster Tuner (searchable with the new Supporting Spell The Sacred Water In The Sky) and by adding The Agent of Creator - Venus and summoning it with The Agent of Life - Neptune (the new Supporting card from The Agent's Archetype) and swarming the Mystical Shine Ball (old Combo) and summoning the New Monster from The Agent, namely Monster LINK Protector of The Agent - Moon to mill Majesty Hyperion (New Supporting Card) to be summoned back by banish Neptune to take The Sanctuary in The Sky.
Then summoning the Celestial Knightlord Parshath's LINK by LINKING Moon which can be used as two Monsters because the LINK is two and with one Fairy monster whatever it is because the Celestial LINK is two plus. Then Majesty Hyperion can banish the opponent's monster twice from the Graveyard and for Master Hyperion, the effect is to destroy the opponent's monster in the field twice if there is a Field Spell of The Sanctuary.
After that, continue by summoning Masterflare Hyperion (a new Synchro Supporting Monster) and the effect can banish one opponent's card on the field and the second effect can mill The Agent's monster or the effect of which is quoted as "The Sanctuary in The Sky" from Hand, Deck or Extra and copy the effect of the dumb or discarded Monster, I usually dump The Agent of Destruction - Venus (a new Supporting card) with the effect of swarming back the Mystical Shine Ball wasted or banished, then when it is released from the field, it will return to the Deck.
After successfully Summoning Celestial, if you want to returning the opponent's Monster card back to the Hand, it can be combined with a Security Dragon using the Shine Ball, this Monster can activate its effect if it Co-LINKS with the LINK monster above or below it, aka the arrow from its LINK meets the LINK arrow of another monster. Then it is combined with summoning I:P Masquerena in preparation for removing the Accesscode Talker plus anti-destroy from the opponent's card effect by summoning Link Spider as an Additional Ammo from the Accesscode Talker effect.
And the second Combo Strategy of this Deck is to summon the Borreload Savage Dragon and combine it with summoning S:P Little Knight's and the Combo is Combining according to the conditions during the duel at that time. And for this time the way to take out Borreload Savage Dragon
I usually use the Monster Tuner The Agent of Entropy - Uranus by specially summoning it by first activating the Field Spell, namely The Sanctuary in The Sky or whose name is quoted in one of the effects in the spell or in the trap, after that Uranus is just Synchronized with other monsters and makes the total level of the Monster to eight.
And as usual, on the first turn, try to summon I:P Masquerena to prepare for the opponent's turn to take out S:P Little Knight's to permanently banish one opponent's card and plus banish one opponent's monster until the End Turn at that time
And the third Combo Strategy of this Deck is to summon the Borreload Savage Dragon and combine it with summoning Apollousa and the Combo is Combining according to the conditions during the duel at that time.
The way to get Borreload Savage Dragon out is the same as the previous way, which is to use the Monster Tuner The Agent of Entropy - Uranus and after that Uranus is can Synchronized with other monsters to become Borreload Savage Dragon.
And for this time during the first turn, try to Summon I:P Masquerena in preparation for the opponent's turn to take out Apollousa to negate the effect of the opponent's monster with a maximum negation as much as the number of Apollousa Attacks divided by 800 and the Attacks of Apollousa are the number of Monsters used for LINK Summon material itself and multiplied by 800.
And the fourth Combo Strategy of this Deck is to summon the Divine Arsenal AA-ZEUS - Sky Thunder and combo with S:P Little Knight. And the way to take out the Divine Arsenal AA ZEUS - Sky Thunder by Swarming the Mystical Shine Ball to summon Monster XYZ Number 29: Mannequin Cat and this monster has a very cool effect, namely by Special Summoning the opponent monster from his/her grave to his/her field and then targeting one opponent monster in the Field and Special Summoning our monster from the hand or from the deck or from the grave according to the Type or Attribute of the chosen opponent monster. I usually combo this effect by Special Summoning Bystial Dragon or Hyperion or Kristya, and when I summoning Bystial I can combo it again with Borreload or Baronne.
Why did I combo this deck with Bystial, because Bystial is very suitable for banish opponent monsters that are in the grave, and can be activated on the opponent's turn to counter the effects of the opponent's monster, aka usually called Quick Effect, and can also send special summons of the opponent's monster from field to the grave when the Bystial monster is sent to the grave in any case including when used to Synchronized to summoning Synchro monsters that are focused on the Main Strategy of this Deck.
After that, use the Cat Mannequin to attack and if you succeed in attacking, in Main Phase 2, Summon AA Zeus with XYZ Summon using the Cat Mannequin as the XYZ Summon material and only need one XYZ Monster as the Summon material from this AA Zeus.
And for the second effect of AA ZEUS this is very powerful, namely by detaching two material monsters from the XYZ Material to send all the cards on the field except AA ZEUS itself, and for the third effect if any of our cards other than AA ZEUS are destroyed due to Attacks or effects of the opponent's cards we can automatically attach one of our cards from Hand or Deck or Extra to this AA ZEUS as the XYZ Material.
For the Last Strategy of this Deck, the goal is to summon Baronne de Fleur and Combine with summoning S:P Little Knight, and the Combo is combining according to the conditions during that duel.
And to take out Baronne de Fleur, I used to use the Monster Tuner The Agent of Mystery - Earth, or the Monster Tuner The Agent of Entropy - Uranus. And the awesome is, the effect of The Agent - Uranus, can dump The Agent Monster that you want to dump from Deck to the grave and the level from Uranus become same with the level of the The Agent monster that is dump away, directly if you want to Synchronize Baronne, stay in The Agent's dump whose level is according to what is needed, so that Uranus changes the level according to the material of adding levels to the level of the monster you want to tuned, after that Uranus can be Synchronized with other monsters and made the total level of Monsters ten.
For the Baronne de Fleur effect, there are three, the first effect of which is to be able to destroy one card on the field. Then for the second effect, Baronne can negate the effect of the opponent's card and destroy that card, but it can only be activated once per turn. And the third effect during Standby Phase can Special Summon one monster from our grave at level nine below by returning back this Baronne to Extra Deck.