There are two reasons I decided to upload this deck. Actually let me start by saying this is NOT my current build! In fact, you can hardly call this a build of any kind. Now that that's out of the way, here why I'm uploading this now:
- This was one of my earliest deckbuilds and it was horrid. I wanted to spam out Water monsters as much as I could, wanting to end on Moulinglacia, Toadally Awesome and Bubble Reef all at the same time. This is more of an ode to my journey as a duelist, taking a trip down memory lane to one of the first decks I brought to locals. Fun fact I won against Striker with this abomination. To 95% it was because my opponent summoned their almost 9k ATK Nibiru in ATK position for me but a win's a win. That was the only match this deck has ever won. So here I am, wanting to share this with y'all.
- I'm hungry. Like, really hungry. I'm the last one still in the office, there's nothing to do and my shift doesn't end for another hour. So I'm trying make time pass by writing this guide (on how not to build a deck) and drown out the sound of my growling stomach by hitting the keyboard as hard as I can.
Let's break this down step by step, shall we?
The Main Deck:
I'm glad I only played two Moulinglacia, that way I didn't draw that card as much as I could've, which is good since handlooping is the quickest way to lose a friend or two. I gotta say, my Marincess ratios weren't as bad as I thought. I no longer played Snow and while I'm still on the fence on 3 Pascalus, I at least played both Blue Tang and Sea Horse at three, proving I at least had the mental capacity of 15 year old. I don't know why I played only one Battle Ocean, not because it's wrong but because I don't think I knew it was right.
My secret tech, the spicy flavor I was so proud of was my singular Fishborg Launcher. I had 9 cards to discard the card, which I would then summon back from the GY by milling the top card. I had to mill a Water monser but that shouldn't have been a problem, right. Right? Wrong! I dunno why but all I remember is milling spells for days with this card.
Besides that I just played a few extenders which to be fair wouldn't be bad and at least I should've consistently ended on the Marincess Link bosses but you my friend are forgetting one thing. You play how you build. If your deckbuilding' crap chances are you play like it, too. So take it from the guy who thought Almiraj into Secure Gardna in a non-Invoked deck was a good alternative board to end on since he saw someone ending like that in a video once (non voluntarily of course), I sucked, hard.
The Extra Deck:
I was surprised about this one. The ratio's aren't perfect and there's a lot I would change nowadays but for starter, that looks way better than what I was expecting. There's really not much else to say, it's a bad, yet functioning Extra Deck.
The Side Deck:
What's frustrating me the most is that this deck could've been genuienly decent had I swapped half of my side deck for my main deck. Seven handtraps, backrow removal and two solemns would've been much better than Abyssteus into Abysspyke by going minus 2 (Unless of course I drew the Fishborg Launcher, in which case it was a minus 2 plus I got to mill a spell). Dogoran was the only Kaiju I had available and it wasn't for another year that I got myself my third and final Ash Blossom.
The teaching moment:
So what's to take from this? Originally I was thinking something along the lines of not buying cards without proper playtesting but honestly, you can't expect people to get it from the start. Maybe all these tech cards were 20 euros down the drain but I tried my best and improved over time. Instead here's what I think I learned: Listen to others. Don't take everything at face value but I after my opponent stomped my 0-2 with Invoked Mekk-Knights he looked over my cards and told me to cut a bunch of stuff. Back then I thought he didn't know what he was talking about, after all, all these Water monsters would get my to Toad and Bubble Reef and Moulinglacia! But in retrospect, he was right. So instead of telling him that these cards served a purpose I could ask him why he was thinking I shouldn't play them. Again, it's okay to be of a different opinion but then be open, start a (healthy) discussion and genuinely listen. Maybe I would've realised the deck wasn't good this was, probably not but after playing this game for a longer time I really came around to appreciate the different takes people have on decks. Whether that's slapping Five-Headed Link Dragon into your Dragonmaid deck as a lot of decks struggle to out it, playing Flame Bufferlo instead of Lady Debug in Salamangreats (not that that's much of a controversy anymore) or playing Lyriluscs pure with a Nervall even thought people may consider it just bad Bird Up.
In the end, the diversity is what pushes new ideas forwards, inspires deckbuilding and promoted discussion. There's something awesome about people trying out things differently, trying to make a deck their own. These changes can be small and seem insignificant or change the deck's playing style altogether. Originally I thought about making a three part upload for three different Marincess decks. One focused on the r4nk engine, one about handtraps and one about traps but then I scraped the idea as I wasn't happy with how the decks turned out when build solely focused on a single aspect. However, the reason I wanted to do this was to show how different the same deck can be, how an archetype can be interpreted in so many different ways, suited to a person's own liking. So if there's anything to take away from this deck profile (please let it not be the deck) it's that I believe deckbuilding is non-linear and that we can all learn from each other.
Well, I'm off in three minutes and the rain has cleared and the hunger has persisted so I'll end it here and wish y'all the best.