Here's a fairly interesting control deck that utilizes the various support generic Water support to make a surprisingly strong control deck that can shift into Beatdown for game's 2 and 3 if neccesary. The main point of the deck is to use your normal on the Marincess's, use them to load up the grave with the Marincess's you want in there. Afterwards, you use the Frog package, Scryp, etc, to climb up into one of the link-4's, which you use to activate your main card, a archetypal Imperm, from the hand. There's also the Bahamut plus the frogs to get an extra negate on board, plus some bodies. There's also the small Paleo package to strengthen the backrow and add in on the negates and interuption.