As Brave Engine Prank Kids takes the stage, Prankers may feel like without the abused engine, you could not prank anymore. That's incorrect.
Don't get me wrong, the new set of cards baits the majority of hand traps which pretty much kill this deck, but who in the world would want to pay 500+ dollars for 9 cards that may be banned in 5 months.
I've tried countless variations of the deck, trying cheap versions but this one looks the more solid to me.
MAIN DECK
Let's start with the latest arrive: DPE. The card speaks for itself, it's broken as hell and even if you end up with a terrible board because of ash blossom, your fusion destiny is almost guaranteed to resolve and you'll have a reborning 2500/2100 1 card non targetting pop, and you may also special summon a monster and draw 2 because of his OP materials.
Coming to the spicy part, Prank Kids are a one card engine, you want to see at least 1 in your opening and or you'll almost certainly lose the game, so let's do some math. Everyone tends to put every kid at 3 except for rocksies and i agree with them, you dont ever want to banish one card even if you have to if you go with the pranks-line one card combo, so you'll sacrifice one rocksies for that. 3 places are pretty much considered any name (always adding drops or lamps).
That gives you 15 names in 41 totals cards resulting in a 91,22% of drawing at least 1 starting first which is pretty good, given that at 40 the chances increase slightly at 91.9%.
The rest of the cards are a bunch of hand traps and cards that just want to make sure your combo goes off.
For the hand traps you can go whatever you want, i personally dont like impermanence because if you draw it off pranks it's just dead, nibiru is just a godsend with a deck like this that struggles like hell starting second, ash is the best ht in the game in my opinion and ghost belle and meister are extraordinary against DPE(everybody uses him).
For "extendenders"(with this I mean cards that guarantee you dont lose to mono ash on your first kid meaning a loss) you could increase crossout at 3 but if you draw it off pranks it is just a dead *** card like imp before, and all you want to draw are hand traps.
TDF is great if you are in a bad spot and you get nibirud, because at that point you'll have every butler name in your gy and you'll recycle resources which are crucial for this deck. Poly makes sure you end up with TOAD, goated card that helps you a lot and monster reborn could single single handedly recover the game, instant is another way of dodging ash, you summon weather washer, normal a kid and then go into doodle to chain block the kid in gy.
EXTRA DECK:
I fell like extra deck is standard, you play, sadly, 1 meow most important card of the archetype, 3 dodos(you could cut this to 2 but you often go with a combo that uses 2) 1 bow wow that gets you the butler and card effects invulnerability in your opponents turn, rocket ride can let you make disgusting things such as reborning dodo and bow, weather washer is autowin against control decks because people sleep on his effect, if they dont respond before battle they are gone and the last prank kid extra monster is Rip Roaring, you almost never go into this but against eldlich and control decks he is crucial and will win the game alone.
I just won't talk about Anaconda too much, just enjoy our time with it as long as it's not banned, if you have TDF you can go into verte with bow and a kid, and end up with DPE and butler, disgusting.
Toadally awesome doesn't need explanations.
Unicorn and Accesscode are essential in my opinion, if everything goes as planned in your opponents turn you'll have a board made of at least 2 prank kids, you go into dodo, trigger 2 little ones effect then go into unicorn, access black hole opponent and swing at least 5300: crucial.
SIDE
Side whatever you want and you know it's used a lot at your local tournaments, TCBOO it's insanely strong against certain decks and prank kids dont suffer it at all, i would have recommended 3 skill drains but since you are running dpe and verte its often an impairment.
Hope this helps, i also look forward in any suggestions.