Manadome
Deck Description
Do ya'll remember Firekings?
Manadome is the 4th archetype coming from the World Destruction series, focusing around destroying their own monsters and making big leveled Synchro monsters.
Main Deck:
Chapter 1: The Terrarium and its Keeper (Manadomes)
All Manadome are Lv2 Fairy Tuners that share the following effects:
- If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your Hand).
- If this card is Destroyed by battle or card effect: You can Special Summon 1 (Of itself) from your Deck.
- Manadome Meek - The most important tuner in deck! When destroyed it summons another one of itself from your deck and you can increase its level by 2! Giving you access to level 6 synchros like Coral Dragon or Stardust Charge Warrior or if you made it a level 4 you can go into Adamancipator Risen - Dragite , Accel Synchro Stardust Dragon to go into Bystial Dis Pater , Draco Berserker of the Tenyi and more. You want to get these guys on the field ASAP!
- Manadome Hearless - Unlike Meek its effect upon summon is giving a boost to all synchro monsters on field. Its mostly used to climb or to be blown up, but still important enough to be ran at 3.
- Manadome Riumheart - Like the other heart counterparts (helps their specific gimmick and adds a monster) Rium is a 3 of, being able to special summon himself from your hand destroying a "Manadome" or "Heart" monster you control and adding a manadome card from your deck to your hand. His effect is also very important to trigger their field-spell which I will talk about later.
- Visas Starfrost - Visas finally found his home in this archetype! His effect to blow up cards is important to trigger your tunners, being a LV6 tuner means him with Manadome Riumheart or Scareclaw Reichheart means you get a LV10 synchro on board like Baronne de Fleur , and its an important card since he is used as a material to link into Scareclaw Light-Heart or to fusion summon Vicious Astroud which can help you extend into another synchros or swing for game. Manadome Abscission GY effect helps you summon him in case you dont have things you want to destroy.
Chapter 2: Frightening Monsters: (Scareclaw and Bystial)
- Scareclaw Reichheart and Scareclaw Light-Heart - Reich is here to be your 1500/2100 monster, and since he can special summon himself to the field... He will be searching Scareclaw Arrival which helps bringing him or visas back so you can tune them into big synchros (It should be noted Nova is not OPT). As for Scareclaw Light-Heart he can be made with Reich or Visas giving you access to Primitive Planet Reichphobia which is the field-spell you want to stay with for reasons I will get to later... It also adds Visas or Reich, so if you didnt special summon reich you can do it now.
- Bystial Magnamhut , Bystial Baldrake , Bystial Druiswurm and Bystial Dis Pater - Your deck has a lot of Light/Dark monsters you wouldnt mind being banished, they also offer Lv6 bodies for your Meek or Hearless while giving removal with Druis and Interruption with Baldrake. As for the Big Daddy synchro here he can retrieve your banished Visas or Heart monsters used for Vicious Astroud 's fusion summoning , giving you extension and negation with its effects, you will be making him with Accel Synchro Stardust Dragon who's effect revives a Lv2 or lower tuner from GY.
- Vicious Astroud - Astround is the first contact fusion from the GY, using Visas and another Heart, this LV8 fusion destroys a monster upon its summon and receives half of its ATK. Extension, gives uses for dead monsters, puts things in the banished zone for Dis Pater, with any other Manadome he makes a Lv10 synchro. Insane card design.
Chapter 3: Conflict (S/T)
- Primal Planet Kalarium - Now remember what I said about you wanting Reichnophobia in the field zone ASAP? This is the reason. Kalarium like the other Visas planets can add him or a monster of its archetype, Kalarium can also revive one of your Manadome tuners that were destroyed by effect! Meaning you get a Lv4 and Lv2 if you destroy Meek! But remember how the tuners special summon themselves if you have a monster with 1500/2100 well... the spell happens to change their stats meaning you cant summon the tuners... Yeah, you want to revive something to then get rid of it.
- Manadome Abscission - Destroy a monster, adds Kalarium or a Manadome S/T if you control the planet. Its GY effect allows you to summon Visas or any Heart from your hand.
- Manadome Reframing - Generic negation if you control a Synchro and recycles your dead tuners, the last effect will be always live.
Chapter 4: Culmination (Synchros)
- Stardust Charge Warrior - Stepping stone to your Lv10s or your Lv8s like Crystal Wing Synchro Dragon
- Crystal Wing Synchro Dragon ,Adamancipator Risen - Dragite , Baronne de Fleur and Bystial Dis Pater - Negate gang, make sure to have a Meek in grave so Dragite is alwasy live.
- Chaos Angel , Draco Berserker of the Tenyi , Swordsoul Supreme Sovereign - Chengying and Manadome Prime-Heart - Big beaters that Banish stuff.
- Cross-Sheep - Works too damn well with Vicious Astroud
Example of a Combo:
See attached video.
Final Thoughts:
As usual the Visas storyline decks hit all the right spots, and unlike Tears this one isnt as broken and wont kill my family! They have a solid base of what they want to do and how they achieve it, all they need is another tuner and a better boss monster, I didnt even touch on Prime-Heart because of all Heart monsters he is the most Eh out of them. But this deck has a bright future ahead without having to fear Sprights seeing as Elf was found dead with 66 bullet wounds.
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