Ah, the Amorphages
If you’re going to play these infected dragons then there’s three things you should know,
One: They are extremely cheezy and brutal
Two: They have the best lockdowns in the game
Three: They are BAD
Why are they bad? Bricks and slowness, plus they lack in stats.
So I decided to take these matters into my own hands. I’m going to make this deck as good as I physically can.
because of all of the restrictions amorphages have it isn't easy to get a working second engine but I found that the Odd Eyes apparently work very well here. A good Odd-Eyes engine can increase consistency, comeback, protection, and aggressiveness of this deck, it helps turbo goliath out and even triggers infection, plus it adds a series of beaters and more win conditions.
I sided some amorphages for matchup purposes (they all lock different things, some of the things they lock show up more than others so I mained those and sided the others except pride, pride is bad, never play it)
I've been bugged with the question of can amorphage be good or at least viable? If you have any ideas of how to make the amorphages better I'll be more than happy to try them out!