This is the only deck in the Genesys format that can use up to 15 one-card combos, and it also has room for many tech cards; it's certainly one of the most interesting decks to play in this format since its release.
Combo 1: Conduction Warrior Linear Magnum (1 card Full combo)
https://www.duelingbook.com/replay?id=686678-79694212
End Board: Conductor Warrior + Utopic Zexal (Eclipse Twins attached) + Tellusion + Guardian /in GY: Omega Plus /Banished: Sigma Plus + Sigma Minus /in Hand: Linear Magnum (follow up)
Combo 2: Beta (1 combo card)
https://www.duelingbook.com/replay?id=686678-79693937
End Board: Conductor Warrior + Utopic Zexal (Eclipse Twins attached) + Tellusion /in GY: Omega Plus /Banished: Sigma Plus + Sigma Minus /in Hand: Guardian + Linear Magnum (follow up)
Combo 3: Magnet Bonding (1 card combo)
Infernal Punisher = Duoterion = Magnet Bonding combo, so there are 9 one-card combos here.
https://www.duelingbook.com/replay?id=686678-79693566
End Board: Conductor Warrior + Utopic Zexal (Eclipse Twins attached) + Tellusion /in GY: Omega Plus /Banished: Sigma Plus + Sigma Minus /in Hand: Guardian
If you have another Rock monster in hand, you can normal summon Guardian to the field too.
Card comments:
This deck works a bit like ABC-Dragon Buster during the opponent's turn, meaning you can take full advantage of the Tellusion tag-out effect.
For example, you can make the following play: cl1 Flux effect to bounce a monster of yours and one of your opponent's cards, you target Tellusion. Then use cl2 Tellusion effect to tribute and bring out Sigma Minus and Sigma Plus. In this case, it would be Flux cl1 and Tellusion cl2.
The same applies to cl1 Flux tgt and Beta cl2 effect to tribute itself and special summon from deck. You get value from the target that would return to the hand when using Flux's bounce effect.
Regarding Flux, it's even better if played on the opponent's turn with Magnet Bonding because you can use Reborn effect from Omega Plus or Koa'ki Meiru Guardian from the GY, so it becomes two interactions in a single card.
Details when playing with the deck:
In a mirror match, you can use Tellusion to steal Beta from the opponent and use it against them, activating the second effect to bring a Magnet Warrior from the deck.
And it has a great interaction with Nibiru which is cl1 Tellusion tribute itself, cl2 Nibiru tribute entire board. On resolution, you will bring Sigma Plus and Sigma Minus back to the field.
Beta's second effect isn't once per turn, so on your opponent's turn you can do the following:
Beta effect tribute itself and SS Epsilon from deck, Epsilon effect to send Sigma Plus and effect to reborn Beta, Beta effect add a follow-up and still have another Beta effect to SS from deck.
If you use Koa'ki Meiru Guardian, Flux can reborn it from the GY, which is very good because the negation effect isn't once per turn. Not to mention you can bounce Nibiru back to your hand with its second effect, a very good Nibiru loop.
Other cards that can loop are Omega Plus and Conductor Warrior; you destroy Conductor Warrior, which returns to your hand with its mandatory effect.
Regarding the deck in the Genesys format:
In the Genesys format, you have to focus heavily on making Rank-4, and Granite can add Conduction Warrior Linear Magnum to your hand.
Sigma Minus is the Level 4 monster you most often reborn to the field each turn; it's simply the soul of the deck, a very good card.
Under Fuwalos or Purulia, you can give your opponent just two draws and pass with four to five interactions like Koa'ki Meiru Guardian, Tellusion, Omega Plus, and Bonding Fusion Summon Flux and reborn Guardian again.
When you perform Utopic Future with Eclipse Twins attached, if your opponent removes it from the field, you can reborn it and use its effect to steal an opponent's monster again.
In a mirror match, it's very useful to use the Tellusion effect to get Sigma Minus to your field, so your opponent's Tellusion can't enter the field.
The deck using Vernusylph cards is also very good; you can send Mudora and Keldo to the GY as another way to interact with your opponent.