(Note this is a semi-competitive semi-casual Deck.)
This Magnet Warrior Deck operates a lot like most present day Cyberse Decks, the only difference being that it is made up of Rock-types (because Rock-types need love too).
The Deck offers mediocre swarming potential which allows it to easily crank out the Level 8 "Magna Warrior" monsters from the Main Deck and a lot of the offensive threats present in the Extra Deck.
The Deck also has a lock down mode, where you'll want to have the following cards on the field (note that although this field IS achievable, it requires a couple turns of set-up):
- Monsters: Knightmare Griphon (who must be linked to as many of your monsters as possible), Adamancipator Risen - Dragite, Gorgonic Guardian, and Berserkion the Electromagna Warrior.
- Spells/Traps: Magnetic Field, and Triamid Pulse.
Knightmare Gryphon in the Main Monster Zone shuts down your opponent's Special Summoned monsters if they aren't linked, while protecting your own monsters, assuming it is linked to all of them. Adamancipator Risen - Dragite provides Spell/Trap negation as well as non-targeting and non-destroying removal of your opponent's cards. Gorgonic Guardian shuts down your opponent's monster effects and can eliminate defensive tokens (if you're into that). Berserkion the Electromagna Warrior adds extra coverage and is the only monster that can take advantage of Magnetic Field's secondary effects. Traimid Pulse let's you revive Adamancipator Risen - Dragite and Berserkion the Electromagna Warrior upon destruction (which works well with Magnetic Field), has the ability to recover Magnetic Field, and has the ability to destroy an opponent's card during their turn. Your opponent cannot do much in this situation with all of the limits brought forth, what more when the other capable monsters are brought forth?