The Strategy is fairly simple, break my opponent's board of interruptions/negates using a magical musket monster and magical musket hand traps in hand. The current meta ends on 2-4 negates and interruptions so with magical muskets all you need is a musket monster and cards on your opponent's side of the field to go off. Muskets strength is gaining an advantage from what your opponent gives you, so if they run a control deck you're going to be able to spam a bunch of Magical Musket monsters on the field, but if you're playing against a heavy combo deck you are going to be able to add all your Magical Musket hand traps to hand. My deck best matches up with heavy combo decks such as Xiangjian, Dinos, Heroes, Drytron, Cyber dragons, Infernobles and etc granted most of those decks run a good handful of hand traps so it'll ultimately come down to what you open with and how many handtraps your opponent opens up with turn 1. The approach I've given my deck is a going second because I main deck Dark Ruler No More, as well as Forbidden Droplets which is busted against the current meta and is amazing in Magical Muskets as Magical Musketeer Max, is your ace monster his effect says in short gain advantage by the number of cards you opponent controls on the field so you don't want to pop or remove your opponent's cards just negate the effects of their cards on their field.
Strengths: The strength of the deck is you can gain a fast advantage quickly depending on what your opponent is playing which can spiral into a huge advantage for you in the mid/late game.
Weaknesses: The biggest weaknesses the deck has are being able to see a musket monster in the starting turn and being able to successfully normal summon a musket monster to the field, which is why I run Fantastical Dragon Phantazmay and Pot of Prosperity to give the deck a little more draw power and consistency.
Side Deck: The list from my side was a major focus on the deck weakness explained above by mainly targetting kaiju's and anti-magic arrow as monsters on board and back row is the major problematic cards that Magical Musket monsters struggle with the on seeing you're normal summon. My handtraps in the side such as droll and ghost belle target the majority of the format on meta decks, so I decided to run them in the side vs main decking them as Dark Ruler No More and Forbidden Droplets are a 1 card instant combo for Magicial Muskets
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