Mokey Mokey- send to the graveyard. Special summon from the graveyard with Mokey Mokey King effect.
Stray Mokey Mokey- Use this to retrieve Mokey Mokeys out of your deck to discard them with spells. Use to retrieve Mokey Mokey Smackdown.
Mokey Mokey Smackdown- Set up on the field when you're ready for the OTK.
Mokey Mokey King- Special summon with summoner of Illusions. Then crash the king to special summon the up to 5 Mokey Mokeys. If a special summon on the opponent's turn it will be destroyed no matter what and it will set up your field for your next turn.
Summoner of Illusions- When the graveyard and field are set up. Set and let it be destroyed. If not destroyed flip on your turn. Special summon Mokey Mokey King. Crash summoner if still on your field before Mokey Mokey King.
Honest- Hand trap. Can be pulled with Nova Summoner or Shining Angel, but make sure if you are on your opponent's turn that they have no more attacks. Then activate its effect and bring it to your hand.
Nova Summoner- Crash to Special Summon another copy, Shining Angel, Mokey Mokey, Marshmacaron, or Marshmallon. Do this to thin the deck. Also, this tactic is used as a defense wall.
Shining Angel- Crash to get Nova Summoner or Mokey Mokey. Marshmacaron, or Marshmallon. Do this to thin the deck. Also, this tactic is used as a defense wall.
Marsh monsters- Defensive wall.
Destruction cards- toss away Mokey Mokeys.
Supply Squad- Usefully draw cards due to how this deck wants to crash its monsters.
Pot of Duality/Sales Pitch- Draw a card that helps with various situations.
Spirit Barrier- Let's use crash with no downside. Also a good defensive wall.
Moon Shield- Use to over power opponent's strong monsters.
Graydle Eagle- Use to steal an opponent's monsters.
Duster/Raigeki- Bomb cards
Solemn- negate
Extra Deck cards- Situational cover. Can be reworked.
The Side Deck cards are what I'm running right now with Stray Mokey Mokey not out yet.