You can put out decent boards, either going first or second but be aware of hand traps because the recovery can be pretty bad with some hands. Ash blossom on your NS Aleister hurts most but because of that we brought the called by the grave. Nibiru as one of the main interruption in this format can be avoided easily because even the main combos do not use that much summons. This deck itself does not offer much negates however many other forms of disruption like
Dragma Punishment or you drop a
Naelshaddoll Ariel during their combo (with apkallone). If you see in game one that your opponents is playing a combo heavy deck but tries to avoid Nibiru or sets up early negates in his combo then swap Nibiru for Gizmek Uka and according barrier statue.
Your main 2 card combo is
Aleister the Invoker and
Maximus Dragma both are searchable in this deck so the combo is consistent enough to pull it off regularly.
You NS Aleister, search Invocation -> Link Almiraj -> Link Gardna -> Invocation for Mechaba -> SS Maximus (remove Almiraj) -> Maximus effect, drop Apkallone and either Ashen Dragon or something situational like N`tss to pop a card or Sabre Dancer to prepare for OTK -> use Apkallone to search Shaddoll Ruq, set Ruq -> Do all the other Stuff you want -> During End Phase you can search Fleur-De-Lis (additional interruption) if you dropped Ashen Dragon with Maximus -> Opponents turn, Main Phase, use Ruq to fusion Winda. Try to chain this to an effect that SS something so that they immediately used their one SS after winda hits the field -> Use Fleur-De-Lis effect -> SS Fleur-De-Lis and negate the monster they just put on the field.
If they cant clear your board with Spell/Trap cards or the few monster they summoned you successfully locked them out of the game.
Any feedback is appreciated.