Lady of Lament Z-ARC
This is probably one of my most heinous brews in months. Soul of the Supreme King kinda just existed when it was released, but now it has more usage now that Miracle of the Supreme King is a thing. Using the Lady of Lament monsters, we can set up both Soul and Miracle alongside other traps in order to basically have a board of traps along with Z-ARC's Pendulum Effect which is Skill Drain for Fusions, Synchros, and Xyz Monsters your opponent controls.
3 Lord of the Heavenly Prison. There aren't that many traps you necessarily need to play since we are not splashing the Welcome Labrynth stuff, so we have space for him to protect our backrow. 3 Lady Labrynth of the Silver Castle which is just a large, hard-to-out body who can Summon itself when a Normal Trap is activated and can set a Trap from Deck to keep the flow of traps going. 3 Lilith, Lady of Lament which is your main enabler to get all of your traps. The 1 Doomdog Octhros which is a mandatory effect to search a Level 8 Fiend from Deck when sent to the GY. This gets you Lady Labrynth and it is a Level 3 DARK Fiend for a Tour Guide target and for a Ties target. 3 Alice, Lady of Lament. Mainly, she is just here since she searches Lilith when Tributed or destroyed and she is also a Ties target. 3 Tour Guide from the Underworld to quickly do an Xyz play to go into something like Stone King Darius to make Machinex.
3 Ties of the Brethren. This and Tour Guide are basically the only things that you have for Special Summoning turn 1, so the restriction on it does not hurt at all. If anything, it gets you to Lilith, Doomdog, and Alice which gets you 1 Trap and Lady Labrynth on your turn and another Trap on your opponent's turn along with another Lilith. 3 Pot of Prosperity. 2 Trap Trick. 3 Soul of the Supreme King which Summons Z-ARC from your Extra Deck and you can banish it and Z-ARC when your opponent activates a Spell to summon a dimensional dragon from your Deck or Extra Deck. This pairs with our 3 Miracle of the Supreme King which destroys the Z-ARC to summon the new LIGHT Z-ARC. 3 Infinite Impermanence. 3 Torrential Tribute. 3 Archfiend's Ghastly Glitch. And 1 Destructive Daruma Karma Cannon.
Extra Deck: 1 Supreme Celestial King Odd-Eyes Arc-Ray Dragon which you can get off of Miracle. On Summon, it can place a Pendulum from Deck into your Pendulum Zone which is why we are siding Performapal Five-Rainbow Magician as a Skill Drain which rarely affects you since you have access to a lot of Traps. Also, its Pend Effect allows you to Summon itself and return a card in your Pend Zone to the Extra Deck and Summon it. This gets you DARK Z-ARC which destroys all cards your opponent controls on summon. 2 Supreme King Z-ARC which destroys all cards your opponent controls on summon, it is hard to out, and it's Pend Effect destroys a card added to your opponent's hand and is Skill Drain for your opponent's Fusions, Synchros, and Xyz Monsters. 1 Elder Entity N'tss. 1 Divine Arsenal AA-ZEUS - Sky Thunder. 1 D/D/D Deviser King Deus Machinex which you can rank-up into from Darius. 1 Mereologic Aggregator. 1 Downerd Magician. 1 D/D/D Stone King Darius which can make either Zeus or Machinex. 1 Number 49: Fortune Tune. 1 The Phantom Knights of Break Sword. 1 Evil Twin Trouble Sunny. 1 Paleozoic Cambroraster. 1 Salamangreat Almiraj.
Side Deck is whatever.
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