Labrynth and Lady of Lament are 2 archetypes that revolve around Trap Cards. Lady of Lament gives you access to them while Labrynth gives you extra benefits when using your Traps, so they work nicely together.
1 Labrynth of the Silver Castle. This card prevents your opponent from responding to your Normal Trap activations with monster effects, it can re-set a Normal Trap from GY, and it can destroy a card your opponent controls or in their hand when a monster leaves the field by your Normal Trap's Effect. We only play 1 because it should realistically only be Summoned off of Welcome Labrynth or off of Labrynth Labyrinth if you do draw it. It cannot Summon itself, so it is a brick most of the time. 3 Labrynth Servant Arianna as this card searches a Labrynth card on Summon and it allows you to Draw 1 and then either Summon a Fiend from hand or Set 1 Spell/Trap from hand when a monster leaves the field by your Normal Trap. This is another good target for Welcome Labrynth as you would usually rather be using your Normal Summon for your Lady of Laments. 1 Labrynth Chandra. This card can set a Labrynth Spell/Trap directly from hand or Deck and it adds itself back when a monster leaves the field by your Normal Trap. It is also a Level 3 Fiend which pairs up nicely with your Lady of Laments. 2 Tour Guide from the Underworld. This card is basically a 1 card UDF if you don't have access to your Lady of Lament lines or Labrynth lines. 3 Lilith, Lady of Lament. This card sets Normal Traps from your Deck. 1 Loris, Lady of Lament. The only effect you are using is her effect to set a Normal Trap from GY if a monster is tributed or if your Normal Trap is sent to GY by an effect. You really only want to Summon Loris by Ties of the Brethren, so we are only playing 1. 3 Alice, Lady of Lament. This card can banish a Trap from hand or GY to Summon itself from hand and it can basically search another Lady of Lament when it is tributed. Finally, 1 Sangan for tribute fodder. Malice, Lady of Lament's effect is too costly for a small benefit, so we aren't playing her.
3 Ties of the Brethren. This card sets up your entire Lady of Lament line. Any Level 3 DARK Fiend gives access to Lilith and another Lady of Lament or even Sangan for tribute fodder for Lilith. This gives Lilith basically 2 searches for a Trap to set as she is a Quick Effect, so you can do it once on your turn and again on your opponent's turn. 2 Labrynth Labyrinth as it allows you to Special a Fiend from hand or GY if you activate a non-Labrynth Normal Trap. Also, it gives Welcome Labrynth an additional pop with its effect. 1 Ghostrick Mansion as a secondary search off of Ghostrick Alucard as you are mainly searching Ghostrick Shot for an easy UDF. 3 Pot of Prosperity, 2 Different Dimension Ground, 2 Dimensional Barrier, 2 Compulsory Evacuation Device, 3 Torrential Tribute, and 3 Welcome Labrynth. Welcome Labrynth can Special a Labrynth monster from Deck and it can reset itself when a monster leaves the field by a Normal Trap effect.
Extra Deck is 3 Elder Entity N'tss, 1 Fossil Warrior Skull Knight, and 1 Wind Pegasus @ignister as Punishment targets and Artemate Slay targets. 1 Divine Arsenal AA-Zeus - Sky Thunder. 2 Ghostrick Angel of Mischief and 2 Ghostrick Alucard for UDF set-ups. 1 Number F0: Utopic Draco Future and 1 Number F0: Utopic Future. 1 Knightmare Unicorn, 1 Knightmare Phoenix, and 1 Dharc the Dark Charmer, Umbral.
Side Deck isn't that special. 3 Lord of the Heavenly Prison, 3 Raigeki, and 3 Artemate Slay. If you are going second, you want as much removal as possible as this isn't the usual set 5 pass Deck. 2 Dogmatika Punishment, 2 Archfiend Glitch, and 2 Sundered from Overroot. Sundered from Overroot is interesting as it is non-destruction removal which can also stop your opponent's plays
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