Kurikara works similairly to Kaijus as a DM, and i wanted to take advantage of the differences.
Theme: Punishing the opponent for playing the game
- One half of the deck focuses heavily on strong backrow cards that clear boards and deal heavy amounts of burn damage. This hopefully incentivises the opponent to blindly pop your backrow and play into the second half of the deck
- The other half of the deck are cards that activate when destroyed by an opponents card effect. As many relevant Waking the Dragon type effects that i can find and fit.
- The third and smallest half of the deck is a mix of stall cards like the timelords, and draw power because this deck tends to lose card advantage veeerrrrryyyyy quickly and needs time to recuperate.