Krawler Tindangle V2
Deck Primer
This is a second take on a Krawler Tindangle list. My first build can be found here, and as you can see I was less than hopeful on the archetypes' potential synergies. I've revisited the deck, however, and I think I've found a build that's a lot more synergistic and consistent! I've trimmed the list to 42 cards and removed the draw cards. They help the deck's consistency an incredible amount, but we need to keep as many of our names in rotation as possible (either for Soma's summons, or making Acute Cerberus). The current build of this deck aims to flood the field with flip-monsters that float into other bodies so that on our following turn we can link off into game winners like Unchained Abomination and Accesscode Talker.
This deck is meant to highlight Tindangles, so we are including enough bodies and cards to reliably make Acute Cerberus. We are on 2 Base Gardna to increase our chances of milling it, as we need it to make Acute Cerb. The Dholes and Deluanay are also at 2 to increase the mill odds, and we can discard all of these cards with Barricadeborg Blocker if need be. We play Survivor at 3 to give us a good mill engine, and Jhrelth at 3 to send from hand and deck. Small world is crucial for finding our combo pieces, and our main bridges are Guard Dog, who can be used to shut down the opponent for a turn, and Chronomaly Colossal Head, who can flip the opponent's monsters or our own. The Krawler engine is 3 Soma, 2 Dendrite, and 1 Glial, with 3 Girsu to support them. We send Mind Meld to GY off of Girsu, then set Pawns after making Lib. Nibiru is our main source of disruption for the opponent, and Lord of the Heavenly Prison to protect our face-downs. Since we are on 3 Survivor, we are playing a Link-heavy extra deck. We use it to toolbox our way out of difficult scenarios and push for game once we've build a strong enough board.
I won't re-tread the combos and Small World bridges in this decklist, but I want to emphasize that this deck wants to win on turn 3-4. Our main goal is to live long enough to take advantage of our recursive summoning and floating bodies. This deck doesn't break boards very well, and doesn't make unbreakable boards, but if we go first we can set up Winda, and if we go second we can use Sol and Luna to help us set and activate our flip-monsters. If you would like a more detailed deck description or lines of play, please leave a comment down below! I'm happy to provide more info on any aspects of the deck, and am open to suggestions for this or other decks! Thanks for reading, and I hope your day goes well!
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