Gameplan: always pass on 4 summons with Track Maker + Red Seal/Remix on board (Quick Play for synchro 5 in end phase needed with some lines) and potentially Atrii setup in spell&trap zone for Light/Dark Chaos Angel in the opponents turn with Atrii and loudness war after quick synchro with Clip and Track Maker.
Post Side you just win if you see any Side Deck cards.
Side Patterns:
1st: side out 3 Fuwa 2 Delta 2 Droll for 3 Collapse 2 D-Barrier 1 Called by and 1 Talents
2nd: side out 1 Overtake 2-3 Centurion Cards (depends if you want the Clip Primera Line) 1 Juke Joint 1 Killer Tune Synchro for either Combination of 3 Reaper + 2 Purulia or 2 Purulia 2 Nibiru 1 Droll
Arguably you could tinker with some Super-Poly lines since it enables more Synchro Lines with Mudragon/Gurara/Secreterion/Chorozo as material
When activating Gamma or Delta you can quick synchro with Clip into Primera Primus for an additional pop and follow up + Frame Gears are still live in the next turns since Driver isn't banished.
Main Deck Engine ratios aren't fixed, i feel like you could do with 1 Juke Joint and 2 Killer Tune Synchro, maybe 3 mix and 3 reco.