This deck is real fun. Usually ends in 2 quick effect banishes and 1 Omni negate. Your goal is to make aurodon at any cost, then ladder into your shoguns and barrone. It dies to one handtrap but there are ways to mitigate that like crossout.
Card by card time
Main Deck:
Anchor Drill - This deck really needs to open at least one extender to get to halq. This plus any Karakuri tuner, which you run 10 of, is full combo.
Heavy Forward - One more heavy forward and it can bait out ash if your opponent is bad.
Ready and Instant fusion - These are free, non normal summon tuner and earth machine extenders.
Gamma oil - You also want to draw this. Later on in the combo it can make big plays and it can set up the combo earlier on.
Ninishi - This card is great whether you draw it or not. This plus any Karakuri is full combo (This includes gamma oil). You can also grab it from your deck to get an extra normal summon. That’s a search with merchant, that gets kumanzan, that gets you an end board with another one or two negates. If you just have a tuner, its still another negate.
Merchant - As stated in Ninishi, this card is a great extra extender. If this is the only usable card you draw, you can end with one draw and a bureibu.
Gama - this card makes bureibu a good interruption and is great for ladder. Also it is a Karakuri tuner
Barrel - This is a Karakuri tuner and its level is useful for laddering.
Bonze - this card is great to summon after you summon barrone. It lets you get two bureibus and a super shogun in addition to the barrone.
Watchdog - this is a level four tuner which can make a shogun with a mecha phantom beast token. Not the best to draw, but it’s only a half brick since its a Karakuri tuner.
Maxx C - You need to play this card. It’s a win button going first or second.
Ash - This card stops maxx c.
Crossout - This stops maxx c, Nibiru, called by the grave, and ash, all of which end your turn.
Called by the Grave - This stops most handtraps.
Nibiru - you play this card because of crossout but it is fine going second.
001 - This is a garnet. Necessary for aurodon combo
Extra Deck:
Burei - This card is exclusively here for laddering into your end board cards, but it is very good at laddering.
Steel Shogun - Great for laddering and okay on an end board.
Super Shogun - Banishing your opponents cards are good. With gama you, it’s a quick effect. Usually you end with 2.
Barrone - This is the card you usually end on with your two Super shoguns. Omni negates are good.
Borreload Savage - This a backup barrone. Still very good. You don’t need both.
Sea Monster of Theses and Cyber Saurus - Cyber saurus isn’t that necessary. It shows up on edge scenarios. You can replace sea monster with the peacock guy if your strapped for sr tokens.
Aurodon - Deck revolves around this card
Needlefiber - Needed for aurodon combo.
Almiraj - can help you make Needlefiber if you only open a tuner and gama oil.