[An Attempt at Making Token-Spam Playable and Fun] - made for Domain Format https://discord.gg/EMQSjVXnr3
Deckmaster: Otoshidamashi
Domain Restriction: BEAST // EARTH
Otoshidamashi serves as the main Token generator, with the ablity to summon multiple tokens the first time each turn a monster is sent to the Graveyard.
This effect becomes especially valuable with their use in token outlets, otherwise known as cards that require a sacrifice as cost but provide powerful effects in exchange.
In addition, Otoshidamashi's use as a deckmaster extends to the lategame. While your opponents may be reliant on extra deck and main deck monsters to sustain a board, Otoshidamashi provides a board all on its own, *********** into a near-unstoppable power.
Lets break down the components of this deck. The <<>> signifies the most important card of the catagory.
The Board Breakers:
<<Supernatural Danger Zone>>, Share the Pain, Creature Seizure, Creature Swap, Packet Swap, A Major Upset, Token Sundae, Survival's End, Double Magical Arm Bind, Switcheroo , Ballista Squad , Compulsory Escape Device ,
Battle Phase Interaction:
<<Infected Mail>>. Anti-Magic Arrows, Cursed Armaments, Enemy Controller, Beast Rising, After the Struggle, Begone, Knave!, Leeching the Light
The Protections:
<<Scrum Force>>, Defense Zone, Double Defender, Escapegoat, Melffy Hide-and-Seek, Decisive Battle of Golgonda, Ultimeat Offering, Back to the Front , Blockout Curtain
The Token Generator Backups:
<<Ancient Warriors Saga - Chivalrous Path>>, Curse of Aramatir, Cosmic Compass
Additional Resources:
<<Flawless Perfection of the Tenyi>>, Ectoplasmer, Redeemable Jar, High Rate Draw, Sealing Ceremony of Mokuton , Inferno Tempest
This is a token-generator deck through and through. With these free resources, we will activate powerful effects.
The core of the deck however, and our winning strategy, is to use these free tokens, our board, to overwhelm out opponent through attacks. Let's examine how our cards help us achieve this startegy.
What do we want our board destruction to do?
As noted, Supernatural Danger Zone is our most potent piece in this deck. Every turn, the first time we summon a token from Otoshimadashi, we will destroy one card of our opponnent's. Notably, this is a continous spell, staying around and providing value through the long games that domain games are known for.
Unforutnly our other spells and traps, such as Ballista Squad are much more limited in power.
However they also occupy a unique niche: tributing and control swaps. Spells such Creature Swap, Share the Pain and Creature Seizure allow us to get around otherwise unaffected monsters.
This all combines to allow us to remove problematic monsters while suffering little damage on our own resources.
What are our protection?
Otoshidamashi is a rather vulerable little creature. While it has battle protection, it has nothing in terms of monster, spell, or trap protection. Since Otoshidamashi is core to this strategy, we must also find ways to keep them on board.
Thus, we must use protection such as Melffy Hide-and-Seek and Decisive Battle of Golgonda, but alternativly we can use normal summon methods to keep Otoshidamashi on board. This means that we immediatly normal summon Otoshidamashi from the extra monster zone once its removed by utlizing cards such as Ultimeat Offering and Arrivalrivals which allow us to normal summon on our opponent's turn.
Keeping Otoshidamashi on the board is the only way we can gain meaningful advantage, and thus this aspect of the deck is massivily important. Your opponnet cannot ever fully remove Otoshidamashi due to it being our deckmaster.
Additionally, we require Spell and Trap protection for our important continous spell and trap. To do so we use cards such as Escapegoat, Decisive Battle of Golgonda and Defense Zone.
Why have extra Token Generators?
Our token generators such as Scapegoat and Ancient Warriors Saga - Chivalrous Path are fablous at generating tokens, but why use them when we invested our deckmaster slot to Otoshidamashi? Unforuntly, the fact is that sustaining the life points cost of summoning our deckmaster is impossible forever. In that case, our entire deck may unravel without free tokens that we can sacrifice.
In addition, it allows several extra deck plays which would require monsters of different types.
The Extra Deck
Unforuntly, our domain restirctions do not provide a decent extra deck. However there are some unique plays you can access as a token spam deck. Defender of the Labyrinth is great for normal monsters specifically, lowering attack of opposing monsters and increasing the attack of our own. The best card however, must be Ra'ten, the Heavenly General, who allows us to interact with our opponent through a monster destruction at the start of every battle phase. In addition, we have funny play with Sunavalon Dryas, when combined with Otoshidamashi, neither monster can be attacked. This means that our opponent litterally cannot get rid of our monsters through battle and will have to find a different path. Make Sunavalon Dryas using Reprodocus.
Battle Phase Strategy
The battle phase is another aspect that a token spam deck can excell in. Due to the flood of tokens we generate, we will always do substantial damage on empty boards. But obviously, empty boards are rare. Thus we have Infected Mail in order to attack directly with 1 token with minimal cost to ourselves. To guarentee that our tokens can connect, we use Anti-Magic Arrows to prevent spell and trap usage. Additionally, remember that once a monster is sent to the GY, Otoshidamashi activates to summon even more tokens for battle!
Before battle, to prepare, the deck should use access the extra deck to make tokens, then refil the board by using a removal spell to trigger Otoshidamashi and create tokens.
Important Resources to access:
Flawless Perfection of the Tenyi is extraordinary in gathering card advantage trhroughout turns. Flawless Perfection of the Tenyi is so important, that we use multiple field spell searchers such as Planet Pathfinder, Demise of the Land and Heavenly Dragon Circle. This deck needs this card in order to keep up with the card economy that other decks can pump out through advantage through searching and comboing.
Redeemable Jar is our recursive grind game plan. Using this card, we can add back from graveyard spent traps, including your continous traps that generate value turn-by-turn.
High Rate Draw is another draw engine that we can use. It can set itself from graveyard and convert our many tokens into usable cards.
Werid Cards that warrent explaination:
Other options:
Remove from deck: Painful Choice , Spell Absorption , Ectoplasmer , Curse of Aramatir , The Huge Revolution is Over
Thanks for reading! Its a rather simple decklist and strategy, but I hope you enjoyed it!