If you are like me, than you like fusion decks, combo decks, or top tier decks. Invoked Shaddoll is kind of a hard deck to play well, seeing as how there are so many options you can choose from depending on your starting hand (if you don’t brick, of course). The deck is also very good at stopping your opponent from playing the game, going first or second. For going first, your main goal is to end on a board of Apollousa for three, Mechaba, Winda, and either a Raidjin or Caliga (preferably Raidjin because than you can’t get super-polyd, if I’m not mistaken). But if you brick, which is easy to do with this deck, your secondary goal is to at least bring out Winda, as it is unaffected by your opponents card effects, and they can only special summon once per turn. For going second, you can do one of two things (from what I’ve learned with the deck): 1. If you have Aleister, which is by far the best card in the deck, you can normal summon him, activate his effect to add Invocation from your deck to your hand, than link him off for Almiraj, than use Invocation to fuse Aleister in the grave and Almiraj (both get banished) to summon Purgatrio, which gains 400 attack for each monster and can attack all monsters once each, and 2. Do the standard combo (Aleister + Wendi/Squamata + Damage Juggler), but instead of Apollousa, you end on a Borrelsword instead, which is a lot riskier, but will more than likely kill your opponent.