Hi, it's me, Grayewick the Fusion strategy enjoyer, back with an actual Fusion strategy this time btw. I'm pretty sure I have never smoked anything but it's something that's been bugging my mind for quite some time now, a deck that strangely enough is actually better when blinding second than going first, Invoked Salamangreat.
"Why play this deck? What's wrong with you?"
Well you see, there are actually strategies in Yu-Gi-Oh that are perfect when it comes to smokescreening strategies, mostly being the best decks unsurprisingly enough, mainly because they all either are not Normal Summon reliant like Lyrilusc, Tri-Brigade, etc. or they provide other strategies the missing component, be it an easily splashable engine that's small but explosive enough and does not xeno-lock you from making plays and/or a Normal Summon engine that provides a one card combo (usually) to test the waters and snipe potential hand traps. If that sounds familiar with you, then that's exactly what Invoked is meant to do in this list.
"So, what's this deck's game plan?"
It's no secret that people love wasting their
Infinite Impermanences,
Effect Veilers, and
Ash Blossom & Joyous Springs upon
Aleister the Invoker's Normal Summon, but that still does not answer the question "why mash these two together up?". The reasoning is simpler than you might be thinking, and that being
Aleister the Invoker can be linked off to
Salamangreat Almiraj or can be used as a discard fodder for
Cynet Mining, perfect for hands where you drew the
Invocation (in which you run three of for maximum tilter) and that's why we have two normal summons in this deck, the other one being
Flame Bufferlo. There are actually some hands that are so good, that sending Aleister to the GY with
Foolish Burial can be an optimal play. Your main boss monster here is actually not Invoked Mechaba, since he's pretty useless going second, and just stands there going 1st since
Salamangreat Miragestallio locks you out of monster effects the turn its effect is activated, except for FIRE monsters, that's why he's actually the weakest link in this deck and would be much better off later in the mid game grind as a defensive tool while you're recycling resources with your Salamangreat monsters.
"How do you end games with this?"
Four ways. Out-resource your opponent,
Invoked Purgatrio and/or
Borrelsword Dragon beatdown, or
Invoked Augoeides control. That's it.
One thing to note is that the only mandatory hand trap here is
Ash Blossom & Joyous Spring, since your Salamangreats can recycle it easily. The other three can be a flex spot for anything, and the reason why I'm playing
Invoked Raidjin is because I decided to use
Droll & Lock Bird instead of
Maxx "C", otherwise I would've used
Invoked Magellanica or
Salamangreat Violet Chimera and two
Super Polymerizations instead. So yeah, that's pretty much the deck. The only problem with this is that, it can be expensive especially if you haven't invested in either Salamangreat or Invoked yet, since you need four UR cards in here, three being the
Salamangreat Sunlight Wolf and one being the Salamangreat Almiraj. We're not running
Salamangreat Heatleo in this list because the extra deck is tight enough.