Have you ever wanted to play Dragon Link but less consistent, way dumber, and no gas beyond turn 1? Sick of your deck being able to play through handtraps? Don't worry, I got you covered.
I've been trying to get my friends into the game, and they both like Blue-Eyes from the anime. So I got to cracking on making a decent Blue-Eyes. Initially, I said screw it. I threw in a bunch of broken traps and a bunch of Blue-Eyes cards. We're talkin' Dogmatika Punishment without any other Dogmatika cards. It was bad. Then I thought "Huh, this deck doesn't need a normal summon." so my monkey brain instantly went to the Invoked package. Then I realized, Mechaba is a
Level 9. Then I thought, "Huh, can't Blue-Eyes occasionally make
Level 9 Synchros?". Like any war criminal, I saw the capacity of making 2 Level 9s to go into the
Very Fun Dragon and tirelessly worked in a feverish haze to create the dumbest combo deck. Without any recollection of what happening during the building and testing, I woke up from a horrible nightmare and saw the monstrosity I created,
Invoked Blue-Eyes VFD Turbo. Now you may be asking, "Wouldn't just making it janky Dragon Link with a Rokket Engine be way better and more consistent than an Invoked Engine?" The answer to that is yes, absolutely.
Basically this deck creates VFD. That's it. Using the Invoked Engine you get out Mechaba, which can kinda protect you from handtraps and gets your first level 9. Then you get out the other level 9 through absolutely ridiculous and obtuse combos to get out a vanilla Blue-Eyes or Alternative and a level 1 Tuner. Your ability to play through established boards is very limited, and so is your ability to prevent them from establishing those boards. Our handtrap of choice is
Skull Meister simply because can pitch it off
Chaos Space for the White Dragon. When it comes to synergy, we need to take what we can get. My side deck is just really broken cards that might help you break boards, I did not spent more than a minute making it.
Normal Combos are like Dragon Link, but way more fragile and inconsistent.
Chaos Space pitches the useless cards out of our hands and can search our
White & Black Dragons, which need no explanation. Obviously we want our
White Stones in the Grave with
Dragon Shrine, but
Foolish Burial also lets us get our
Master With Eyes of Blue in the Grave. If you're unfamiliar, he shuffles himself from the Grave, sends a monster you control to the GY, and gets a
Vanilla Blue-Eyes or a properly summoned
Alternative out of your Grave. This is really useful later in the combo when you need to manage your Link Arrows with the Guardragons, or when we can summon him off
Halqifibrax to make a 9 Synchro. Another monster you probably won't be familiar with is
Sage With Eyes of Blue, he pitches himself from the hand, sends a monster you control to the Grave, and grabs a
Vanilla Blue-Eyes from the Deck. It's because of this card we don't want to abuse our
White Stone of Legend to move all our bricks to our hand, which is a mandatory effect. In the case we don't want our bricks in hand, we use the
White Stone of Ancients, which also allows us to add any
Alternatives in our Graveyard to our hand. Anyways, back to
Sage, opening him with
Aleister is especially good, because we can use his effect to send the
Secure Gardna we were about to banish anyways, and similarly he's useful later in the combo if you want to do some jank plays re-arranging the arrows.
As for our ridiculous Extra Deck options, we're running
Crossrose Dragon, a legitimately terrible card that happens to fit a specific niche; a downward pointing arrow that we can make with
Almiraj and any other card in the deck that we can make under a Dragon Lock. See, a lot of combos start with an
Almiraj we made from
Aleister, pointing down and to the right. Now let's say we have a
Chaos Dragon combo going, let's say for example we use the
Black Dragon to make an
Elpy, then use the
White Dragon we added with the
Almiraj to make
Crossrose, making our
Elpy live and getting one of our
White Stones out of the deck. From here we can go into whatever preferred Rank 2 for the situation, either
Halq or
Romulus. A better deck would make
Seal, but we need as many extenders as we can get.
Number 38 is a flex card. Demonstrated in this flex combo with a test hand I definitely didn't mulligan 3 times to get the absolute nuts on. I also definitely didn't forget to add White Dragon from Black Dragon during it, then drawing 1 with Chaos Space, I simply decided I did not need free cards. Also
Artemis is to get our ****** Spellcaster Tuners off the board if we get them with Halq to convert them into a Brick-Eyes White Dragon. I do not know why
Avramax is in this deck.
For other Spells,
One For One is fine I guess because we run a lot of cards that are just useless in hand so we don't care what we discard off it.
World Legacy Guardragon is an obviously busted card with Elpy. It can be extremely awkward, and have situations where you can't actually use it's Reborn effect cause the dumb ******* X With Eyes of Blue cards are Spellcasters and not Dragons.
https://www.duelingbook.com/replay?id=117911-26424695
Overall this deck is really funny and worth playing just to hear the surprise in your friend's voice when you normal summon Aleister, then start going into Guardragon plays. Called By should probably be in the main deck, however I have opted to instead decide that my opponent will not draw any hand traps when I play this deck. If you're seriously thinking about playing this,
just play Dragon Link instead. It is way more fun and versatile than this pile of trash.