The main goal of the deck is to SS Arise-Heart through Outrigger Extension. There is several road to do that. The only one card access to Arise-Heart is using the SHS engine but it can do so much better things in this deck. I give after this some combo lines often used. The end board is usually composed of an Arise-Heart supported by Outrigger Extension and Infinitrack Road Roller , a Cyber Dragon Infinity and either a S:P Little Knight or a Karakuri Super Shogun mdl 00N "Bureibu" .
Infinitrack Combo : The main downside of the Infinitrack line is that it is not a one card combo. To perform the combo you need to have Infinitrack Harvester or Heavy Forward in the hand and to found a way to SS one Earth Machine on the field. I will assume here that I have already that Eart Machine monster on the field and will perform from there. I will give after that ways to access this monster.
- Normal Summon Harvester and activate its effect to add Road Roller to the hand.
- Link Summon the Ballista using Harvester and the Earth Machin already on the field.
- Activate Ballista effect to add Box and then Box effect to add Infinitrack Crab Crane to the hand.
- Activate Crane effect tributing Ballista to SS Crane.
- Activate Cran effect banishing Ballista to add Outrigger to the hand.
- The effect of Road trigger in the hand to SS itself.
- Activate Outrigger from the hand, portecting your Xyz from targeting.
- Summon Infinitrack River Stormer and then activate its effect detaching Crane to add whatever you want from hand. Usually the targets are either Superheavy Samurai Motorbike if you didn't use the SHS engine yet, or, if you already use it, a card for the follow-up like Pegasus or Anchor Drill. You can also send Trencher or Tunneler to the GY instead. Trencher allow to extend and Tunneler to draw.
- Activate Outrigger effect targeting River to SS Arise-Heart. You now have an Arise protected from targets and that is quite hard to pass through battle because of Road Roller's effect.
How to acces the Earth Machine monster ? Now to perform the previous combo you need one Earth Machine monster on the field. There is 3 ways to do it : Infinitrack Anchor Drill , Vernusylph of the Awakening Forests or the SHS engine. Those are my favorite but you can use other instead, like the trains. I found those quite usefull since Anchor is accessible through Heavy Forward, the Vernusylph can send a Road Roller to the GY to SS after and the SHS engine is so powerfull here.
The SHS combo : I come now to the SHS engine and all the versatility it gives to the deck. I recall here the basic SHS combo :
- Wakaushi -> Monk -> Soulgaia
You now have 2 LV4 on the field. One of them being an Earth Machine tuner. What can you do from there ?
- You can perform your previous combo, Soulgaia being the Earth Machine monster.
- You can Xyz Summon Gear Gigant X to add Harvester turning your SHS engine on a one card combor. You can also add something else to extend like another infinitrack.
- You can go into the Synchrol line. Synchro Bureido and activate its effect to SS Shirokunishi and place Wakaushi into the Pendulum zone. Synchro Bureibu and activate its effect to SS Kunamzan.
This last play is the most powerfull. The Kunamzan can be used as the Earth Machine monster from Infinitrack combo but it also provide a LV5 to go into Cyber Dragon Infinity. It also provide a Pendulum Summon that can help to extend either with Pegasus or Anchor Drill and can often give access to Infinity or S:P.
To finish : If you go S:P you can use Goliath to add another protection to Arise. Bureibu also give battle protection to Arise which is nice. Always summon Arise as the last action because Outrigger locks you and Arise will ban everything. There is some cool synergy in this deck. For example the Infinitrack Spells are continuous and so they don't interfere with SHS engine. Heavy Forward can attach to Arise as material givig it 3 materials to ban at the very beginning of opponent turn. Gadget is a very niche card but can save you games going through interrupt. Il like to play more than 40 card because the deck has a lot of card you don't want in your strating hand. Surprisingly the deck is not very bricky but still less consistant than Meta decks. The deck is not very fan of interrupt. You can usually go through one interrupt but not much more. Droll kill the deck as well as Nibiru. You can often the vernusylph to bait Ash but it costs a lot.