Infernoble Knight Post DUNE
Deck Primer
The Infernoble Knight support in DUNE gives the Deck a lot more consistent and powerful plays to do than the wierd Beyond the Pendulum build that is currently going around that people are coping about. Basically, access to Isolde and a Level 5 Synchro is fully combo for the Deck and the plays are pretty simple.
2 Super Quantum Red Layer, 3 Neo Space Connector, and 1 Neo-Spacian Aqua Dolphin to get to Isolde. 2 Immortal Phoenix Gearfried which is a monster negate and it is very easy to Summon. You don't need to search it as you have pretty much enough interruption in your basic combo already, but it is another addition to your end-board if you do happen to draw it. 2 Fire Flint Lady for extension. 3 Infernoble Knight - Oliver, 3 Infernoble Knight - Ogier, and 3 Infernoble Knight - Renaud. Renaud is great for extension, as a Summon off of Isolde, and he can grab back something like Living Fossil for more extension. Oliver is another extender and he can make himself into an equip which is important for this Deck. Ogier has more usage with the new Infernoble support, so having something that can foolish an equip or a FIRE Warrior is great with the new grave effects. Also, he can also make himself an equip which is important as we need at least 1 monster who can make themselves an equip in our starting combo. 1 Infernoble Knight - Ricciardetto. Drawing him is fine as he can basically make Isolde pretty easily depending on your starting hand if you do draw him, but he is also a pretty good Summon off of Isolde as well since he can reborn a FIRE Warrior on summon. 2 Infernoble Knight - Turpin which is a free summon from hand or GY if you control an equip and he can also make himself an equip.
For Spells and Traps, we are playing 3 Heritage of the Chalice and Reinforcement of the Army to search our stuff. 3 Infernoble Arms - Durendal, 2 Infernoble Arms - Almace, 1 Infernoble Arms - Joyeuse, 3 The Infernoble Arms Museum, 1 Divine Sword - Phoenix Blade, and 1 Living Fossil. Durendal searches a Level 5 or lower FIRE Warrior. Almace can equip a different Infernoble Arms from Deck. Joyeuse can add back a FIRE Warrior from GY. Noble Arms Museum searches a Noble Arms card and specials a Noble Knight that is currently an equip.
ED: 1 Baronne de Fluer, 2 Infernoble Knight Emperor Charles, 2 Infernoble Knight Captain Roland, 2 Angelica, Princess of Noble Arms, 1 Accesscode Talker, 1 Mekk-Knight Crusadia Avramax, 1 Knightmare Unicorn, 1 I:P Masquerena, 2 Isolde, Two Tales of the Noble Knights, and 2 Charlemagne. Ricciardetto does Warrior lock you if you use his effect on Summon, and because you will be using that effect most of the time, you can't really play much outside of Warriors in your Extra Deck. If you aren't Warrior locked, you can make Masquerena with your extra bodies to go into Avramax or Unicorn. Angelica seraches Noble Arms Museum and if she is targeted, she can banish herself until the End Phase to foolish a FIRE Warrior from Deck and summon Captain Roland from your Extra Deck. You can target her with the effects of your Infernobles in GY that allows them to make themselves equips which then gets you to the rest of your combo. Charlemagne basically is another Charles after he equips Charles using his effect on Link Summon. Then, you can Summon your equipped Charles using Noble Arms Museum to have another body on field.
Side Deck can be whatever, but I would recommend board clearers and backrow removal for going second.
Full combo is simple: Make Isolde using whatever and dump Living Fossil to Summon out Ricciardetto. Ricciardetto revives a Level 4 non-Tuner FIRE Warrior which can be put into your GY through something like Ogier or Oliver. Synchro into Angelica and search Noble Arms Museum. Museum pay 1200 to add whatever Noble Arms you need or are missing. An Infernoble in GY targets Angelica to try to equip, and then chain Angelica to banish herself, dump Turpin, and Summon Captain Roland. Then, you can equip an Equip Spell to Roland so that you can Summon back Turpin. Synchro into Charles and equip Roland to him. Link that off into Charlemagne and effect to copy effects and equip Charles. Museum Summon out the equipped Charles. End Phase Angelica returns. If you were not Warrior locked, then you can get more bodies on field to make Masquerena, but it all depends on what you open.
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