Use the power of Infernity cards to discard your own hand and trigger off Dark world monsters like
Grapha, Dragon lord of Dark World to pop an opponents card (Although you probably won't be doing that turn 1 which this deck thrives on).
If you like to play hand traps, some good cards to cut are:
Infernity Barrier (As it is a negate but a trap with strict activation)
1 Copy of Graph (Because you don't want to draw it turn 1)
1 Copy of Archfiend (The deck works fine with 2)
The main cards that I suggest you don't change the amounts of are:
Infernity Conjurer (This card is a crazy good combo piece) because of its SS from GY effect (
https://yugioh.fandom.com/wiki/Infernity_Conjurer)
Infernity Inferno because it is a great way to discard Dark worlds and send combo pieces like Conjurer to the grave (
https://yugioh.fandom.com/wiki/Infernity_Inferno)
Infernity Sage (Also an insane combo piece) because once per turn you can
discard (triggering DW effects) your entire hand. Also while you have no cards in hand when it is sent to the gy (By foolish burial, Battle, Card effect, Sync/Link summon) while you have no cards in hand, you can send an additional infernity to the GY. (
https://yugioh.fandom.com/wiki/Infernity_Sage)
I do play this deck on Master Duel and it is quite fun.
Anyway, Enjoy the decklist!