@Ignister
Deck Primer
The archetype seems to rely on swarming and beatdown strategies, courtesy of "Ignister AiLand" and "Dark Templar @Ignister" to Summon multiple boss monsters. In addition, the Deck is capable of Ritual, Fusion, Synchro and Xyz Summon monsters.
Many Main Deck "@Ignisters" strengthens that capacity via their effects: "Hiyari" and "Doshin" allows the player to get the needed cards to perform a Ritual or Fusion Summon, respectively; "Pikari" can change the Level of another "@Ignister", contributing for a Ritual, Synchro or Xyz Summon, while it is also a key card that lets the player to add an "Ai" card for more strategies; "Bururu" is a Tuner monster that can get back to the field one of the other monsters used with itself for a Synchro Summon, allowing to perform more Special Summons or swarming, while it also can lighten up the Deck by sending an "@Ignister" to the Graveyard while being Summoned. The other Main Deck @Ignisters helps to strengthen your hand: "Achichi" lets you add an "@Ignister" to the hand from the Deck, while "Doyon" gets back an "@Ignister" from the Graveyard while also can recover an "Ai" card if being used as a Link Material.
The Special Summon-"@Ignisters" have mainly swarming, destruction and removal abilities: "Dark Knight" is a Link Monster whose effect allows the player to Summon monsters from the Graveyard either by Special Summoning a monster to a Zone "Dark Knight" points to or destroying an opponent's monster in battle; "Light Dragon" is an Xyz Monster that can destroy opponent's monsters up to the number of "@Ignisters" you control while it can Summon back Link Monsters from the Graveyard by damaging your opponent's LP and can protect your monsters from being destroyed by card effects; "Wind Pegasus" is a Synchro Monster that can destroy your opponent's Spells and Traps for each "@Ignister" you control and can banish itself to put back an opponent's card into their Deck; "Earth Golem" is a Fusion Monster that gains ATK while battling an opponent's Special Summoned monster from the Extra Deck and can retrieve a Cyberse monster from the Graveyard; "Water Leviathan" is a Ritual Monster that can clear your opponent's field of monsters and lowering their ATK to 0 or halving them in battle; "Fire Phoenix" is another Link Monster that can inflict effect damage to your opponent and destroy an opponent's monster if it is destroyed by a card effect and, like a phoenix, return back to the field if destroyed that way.
Many Main Deck "@Ignisters" strengthens that capacity via their effects: "Hiyari" and "Doshin" allows the player to get the needed cards to perform a Ritual or Fusion Summon, respectively; "Pikari" can change the Level of another "@Ignister", contributing for a Ritual, Synchro or Xyz Summon, while it is also a key card that lets the player to add an "Ai" card for more strategies; "Bururu" is a Tuner monster that can get back to the field one of the other monsters used with itself for a Synchro Summon, allowing to perform more Special Summons or swarming, while it also can lighten up the Deck by sending an "@Ignister" to the Graveyard while being Summoned. The other Main Deck @Ignisters helps to strengthen your hand: "Achichi" lets you add an "@Ignister" to the hand from the Deck, while "Doyon" gets back an "@Ignister" from the Graveyard while also can recover an "Ai" card if being used as a Link Material.
The Special Summon-"@Ignisters" have mainly swarming, destruction and removal abilities: "Dark Knight" is a Link Monster whose effect allows the player to Summon monsters from the Graveyard either by Special Summoning a monster to a Zone "Dark Knight" points to or destroying an opponent's monster in battle; "Light Dragon" is an Xyz Monster that can destroy opponent's monsters up to the number of "@Ignisters" you control while it can Summon back Link Monsters from the Graveyard by damaging your opponent's LP and can protect your monsters from being destroyed by card effects; "Wind Pegasus" is a Synchro Monster that can destroy your opponent's Spells and Traps for each "@Ignister" you control and can banish itself to put back an opponent's card into their Deck; "Earth Golem" is a Fusion Monster that gains ATK while battling an opponent's Special Summoned monster from the Extra Deck and can retrieve a Cyberse monster from the Graveyard; "Water Leviathan" is a Ritual Monster that can clear your opponent's field of monsters and lowering their ATK to 0 or halving them in battle; "Fire Phoenix" is another Link Monster that can inflict effect damage to your opponent and destroy an opponent's monster if it is destroyed by a card effect and, like a phoenix, return back to the field if destroyed that way.
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