Main Deck:
The main deck is designed to optimize opening hands and mills. Most opening hands will have 2-3 lines of play going first.
1 Line of play probability: 99.06%
2 Lines of play probability: 90.7%
3 Lines of play probability: 64.59%
Going second You'll open 3 lines of play 80.28% of the time allowing you to play through boards with ease.
For mill probability optimization you have the following (these stats go up dramatically if you search out planet or kings sarc prior to milling, or if you open the cards that do not have mill effects):
hitting 1 effect off of milling 3: 90.19%
hitting 2 effects off of milling 3: 53.85%
hitting 2 effects off of milling 6: 92.93%
hitting 3 effects off of milling 6: 71.73%
For going first your goal is to set up a rulkallos, grapha or toad prior to your 5th summon, then go for a zombie vampire play to set up mills, and then focus on creating a hand and board with lots of interaction (sulliek/metanoise on board, tear kash in hand (or toad on board with tear kash in grave), hapi on board if possible). Try to keep all 3 tear names in your deck to extend further on the opponents turn. Creating a winda on the opponents turn can be devastating. Depending on the opponents deck making abyss dweller turn 1 can be an incredibly potent move.
For going second, side out winda for guardian chimera and grapha for TY-PHON. Droplet and super poly can be used over cards that are better going first (night sword serpent, terraforming (weak to droll), trivikarma (weak to droll), wraitsoth (weak to droll))to improve specific matchups. Side both against cintureon, super poly against most fire decks, and super poly against most fusion decks aswell. You can also use heartbeat for field/continuous spell dependant decks, and cryme for going first or against decks with lots of bystials. Gamaciel can be used to beat out decks where super poly is not as potent. Gamaciel could even be replaced with lava golem or sphere mode as the normal summon is not always relevant in this deck. Gamaciel could even be replaced with something like chaos hunter or imperial iron wall, to soften the hardest matchups which are typically kashtira and bystial heavy decks. Floo and vanquish soul seem like hard matchups on paper but you can out-gas them fairly easily just by having 2-3 lines of play. If you get shifter'd and they are going first youre typically okay as you can play on their turn using scream, traps, and quick effects. If you're going first do whatever you can to survive to your second turn and maintain a line of play.