Furry Of the Barain People
This deck is a Heavily modified version of a deck on YouTube(
YuGiOh! LOTD Link Evolution - Barian's Over Hundred Numbers) about the CXYZ 100s Numbers with Barain Hope.
THE KAISER: The main Strat for this deck is to bring out two more monsters for the XYZ summon of utopia double, then use its effect to bring out Utopia Kaiser, which is the only way your bringing out Number 107 Galaxy Eyes Tachyon Dragon(A good beat stick) and its Chaos form Number C107 Neo Tachyon Dragon(Good for securing a lot of damage with its effect to negate and prevent the activation of cards, be mindful that if you have Barain Hope you'll be removing its effect of gaining ATK based on its Overlay Units so don't for get all the time like me.)You'll probably be able to summon another monster if things go right and if you get lucky and draw a Zexal Field/Construction you can add extra Overlay units to the Kaiser, which will let you summon up to three monsters from the extra deck; I usually go with Tachyon Dragon(as mentioned earlier), Battlin Boxer Star Cestus and if you get that extra summons from Zexal Feild, Number C103 Ragnafinity. You wont be able to summon anything else after using The Kaiser so make sure to XYZ summon before using it, Number 104 Masquerade is the best option in my opinion but summon what ever fits the situation.
THE MONSTERS: The Main cards you'll be XYZ summoning with is usually going to be the Onomat Cards(Zubabancho, Dodododwarf and Utopic Onomanpoeia.) Goblinbergh and Tin Gold Fish support by bringing in more materials on the field, most of the time before the main Onomat combos and SZ - Ascend Sage will bring more constancy with the rank up cards for the as well as being able to special summon itself if there are no cards on your side of the field.
THE SPELLS: The cards Onomatopaira, Onomatopickup(searches for the Onomat Cards) and Zexal Construction(Searches for the Zexal/SZ cards) are to help with the constancy in this deck. Though the Zexal card also has another use, to search for the Zexal card, Zexal Construction must send a card back to your deck, you can use this to your advange if you drew both of your Double or Nothing cards or if you wanna send Rank-Up-Magic - The Seventh One if you happen to draw it on your first turn.
Rank-up-Magic(RuM) Limited Barain' Force and Quick Chaos mostly the best RuMs for this deck, since RuM Barian's force is worse unless your opponet has XYZ monsters, RuM Admiration of the Thousands effect hardly ever gets a chance to activate and RuM Numron Force Negates your all your face up Cards effects(this'll fuck with Barain Hope if you use it while its out.) I haven't used RuM Argent Chaos Force yet but I'll test it out and I might write about it later. Also Rum The-Seventh-One gives some good Heart of the Cards vibes when you draw it in a clutch.
Zexal Field is a very useful for its ability to add more Overlay units to a XYZ Summon as well as providing a bit of protection for your XYZ monsters , but you must handle it with care or you could remove a lot of potential options for yourself. By adding cards from your Extra Deck to your XYZ monster you remove the possibility to XYZ summon it or to bringing it out with The Kaiser, and if you add a card from the graveyard, Barain Hope wont be able to copy it's ability anymore since that card is now an Overlay unit. Though, if a card is completely unavailable though XYZ summons or the Kaiser(Neo Galaxy Dragon being trapped in the extra deck due to Tachyon Dragon being destroyed before it could be summoned with RuM Quick Chaos/Resurgam XYZ), you can use Zexal field to put it into an XYZ monster and when that monster is destroyed or used in a Card effect, it will become available for Barain Hope to Copy.
Resurgam XYZ is just kinda there since it's Rank-Up XYZ related and Double or Nothing is required for Utopia double/The Kaiser to work.
The Extra Deck: Im getting tired so Ima summarize the monsters fast.
Number 39: Utopia: good utility and if you get Ascend Sage Mid duel, you can draw a RuM card from your deck.
Number 39: Utopia Double: Used to bring out the Kaiser.
Number 93 Utopia Kaiser: The center of the main strat for this deck, really good beat stick.
Number 101: Silent Honor Ark: It's a decent option if you have extra materials on the field and want another XYZ monster, good monster removal.
Number 103: Ragnazero: A more replaceable card for this deck, it's effect is not allways usable like the other monsters on this list but its only uses 2 level 4 monster for it's materials so it's nice if you want an XYZ monster but you want to save a Utopia summon for later with Ascend Sage and if you don't want to or unable to summon Silent Honor Ark.
Number 104: Masquerade: This card has a very good effect, being able to negate monster effects is really good to keeping your Monster and spells safe. It's second ability can also come in handy sometimes.
Number 105 Battlin' Boxer Star Cestus: It competes with Masquerade for the monster that needs 3 materials to summon so its not a great option in comparison. I usually just summon it with the Kaiser. Although, if this card is in the graveyard and Barain Hope copies it's ability while it only has a little bit of Overlay Units; it can do some good damage against opponents with super big beat sticks or take out some opponents who are low health with monster effects protecting them.
Number 107: Galaxy Eyes Tachyon Dragon: You bring this out with the Kaiser and rank it up next turn and sometimes copy it's effect with Barain Hope. Not much to say.
Chaos Numbers:
Number C101: Silent Honor Dark: Really good card on the field and great affect to copy with Barain Hope, it's ability to attach opponents special summoned cards to itself then summoning Barian Hope on top of it is a really good move, and by itself its just a strong card and one of the best Monster on this list.
Number C103 Ragnafinity: I've never gotten that much use out of this card... It mostly just attach it to The Kaiser with Zexal field and call it a day. It's affect seems pretty decent though but its the same as it's non Chaos counter part in that it's use doesn't come up as often.
Number C104: Umbral Horror Masquerade: Being basically a direct upgrade to a good card in this deck, this Monster, to say the least, is great. Also it's basically the only backrow removal in this deck so use it wisely.
Number C105: Battlin' Boxer Comet Cetus: It's propose in this deck is similar to its Non Chaos Counterpart so there's nothing really new to say. I also usually summon this with Kaiser.
Number C107: Noes Galaxy Eyes Tachyon Dragon: A powerful card to say the least, it's a really good beatstick and it's card effect is good a securing wins at the end of games if you have a lot of XYZ monsters on your field, though try to remember that it's effect negates Barain Hopes ATK gaining effect, so don't be like me and use it while Barain hope is on the field
CXYZ Barain Hope: The Card that's in the title of the deck, it's can serve as both a beat stick and powerful utility. This card your only gate way to access affects of XYZ monsters that have been destroyed, its also able to become a the strongest beatstick in the deck with enough overlay units. I love this card for the creativity and strategy it want you to use, copy Masqurade to protect yourself form card effects, copy battlin' boxer with little to no overlay units to surprise your opponent with unexpected battle damage, copy Silent Honor Dark to become even stronger while also remove cards from your opponents field, god dam I love this card.
Side Deck: Number wall is iffy protection for your numbers since if your opponents also has a number its kinda useless, it just doesn't feel as useful as it seems. Summoner Monk is a great card but I often have to choose between a spell I need or to use Summoner Monk's effect. Number 102 and C102 are difficult to use since you have to use only light monster to XYS summon 102 and C102's really good effect is locked unless you have 102 as an overlay unit, the card effects are good, just hard to use. Im unsure about Memories of Hope since it's only good if you have XYZ monsters on the field, but I guess you do usually have XYZ monsters on the field, I'm just not sure how many cards are right.
I would appreciate if you could suggest card in the comments and thanks for reading my brain vomit about my favorite cards