Kind of scuffed Prank-Kids deck built around hand traps.
Iris Swordsoul at 1 to interact with the imperms, ghost ogre and ghost sister are just kind of there for covering bases of unknown first games, side them out based on games 2 and three.
The side deck is built to defend against multiple meta plays that are common against prank-kids. Lancea helps if someone plays cards like shen-shen preventing u from getting graveyard effects. Evenly matched for going second, there can be only one against spam decks, etc.
I know it could be better but it has served me well so far.