Just your slightly competitive casual Gusto enjoyer. This deck aims to make use of Gusto Griffin's resource loop and the synergy Windwitches have with the Gusto Archetype."
A summary of the deck:
Your aim is to make use of
Gusto Griffin's powerful sent to GY effect while loading the graveyard with the effects of
Gusto Vedir and Windwitches for
Pilica Descendant of Gusto lines and set up.
The Griffin Resource Loop:
Gusto Griffin has a great effect that can be abused in a few ways. An in archetype way was made possible with the release of
Tailwind of Gusto. It adds another Gusto Spell/Trap from the deck to your hand by discarding 1 Wind type monster from your hand (Adding itself or Contact with Gusto as the other target). Another way is to discard it by the effects of other cards such as
Wynn the Wind Channeler,
Forbidden Droplet,
Twin Twisters or even
Mariamne, the True Dracophoenix in a True Draco version.
After using the effect there are many ways of summoning Daigusto Sphreez such as through a
Gusto Vedir or
Pilica Descendant of Gusto line. With
Daigusto Sphreez's effect you can add Gusto Griffin back from the GY and set up the same combo for the next turn with
Tailwind of Gusto.
Pilica Descendant of Gusto and the Witches:
Both Pilica and Windwitches share the same ish flaw. They both Wind Lock you in different ways. However both halves of the deck want to Synchro spam so it is negligible in actual duel but limits your deck building a lot. Unless you need to go into
Number 3: Cicada King which could be a problem if you are under
Windwitch - Ice Bell's effect.
You are also able to summon back
Windwitch - Glass Bell after she hits the graveyard with Pilica's effect for a quick LV7 Synchro play or
Baronne de Fleur if you have access to
Gusto Vedir by his own extender effect or Tailwind of Gusto.
Pilica can also set you for the Griffin Loop after summoning a Gusto Vedir back with her effect then summoning Daigusto Sphreez.
Lastly depending on how you order your sends to the graveyard and how you made use of
Gusto Vedir by either extension or normal summoning you can also special summon
Gusto Falco (That you sent with Vedir's
Foolish Burial effect) with Pilica's effect while already having a Gusto Vedir on the field. After doing so you can either go for
Accel Synchro Stardust Dragon or
Crystal Wing Synchro Dragon for more negates and a way to add a card back from the GY.
I am not locked into Wind. WE ARE!
Having easy and quick access to LV7 Synchros enables us to make use of
Maple Maiden's amazing effect declaring "Wind".
Coupled with
Gozen Match this combo is pretty much a
Number 4: Stealth Kragen floodgate. Coupled with
Droll & Lock Bird and a Negate can be pretty hard to out.
This part of the deck is easily swappable if you need more handtraps like
Infinite Impermanence or
Nibiru, the Primal Being. This combo becomes a lot worse if your opponent is also on a Wind strategy making it redundant.
Sphreez OTK:
The most classic and well known way of playing this deck. The main concept it is to make use of
Daigusto Sphreez's reversal damage effect with your smaller Gusto monsters such as
Gusto Egul and Gusto Gulldo who can float and attack their big monsters. This line is significantly easier to perform with cards like Tailwind and Griffin which can summon Egul from the deck. And even more so if you decide to make use of/side in
Nibiru, the Primal Being and
Gadarla, the Mystery Dust Kaiju.
The Kryptonite:
This deck is very weak against
Ash Blossom & Joyous Spring. She can stop Vedir, Tailwind, Ice Bell, Griffin... heavens forbid you had to discard another card other than Griffin for a
Wynn the Wind Channeler search. You suddenly have to play with 3-4 cards in your oponer due to a very obvious and great Ash target. She is the Kryptonite. Sadly she is the most prevelant hand trap in Yu-Gi-Oh. Better get used to baiting and going for plan B. Usually it comes down to your opponent having a second/third hand trap or not for your follow up play after "
baiting" the Ash. Surprisingly enough this deck also suffers a little against
Ghost Ogre & Snow Rabbit as opposed to regular negation hand traps since you want your monsters and
Tailwind of Gusto to stay on the field.
Notable Extra Deck Options:
There are a few extra deck monsters worth mentioning that I did not find space in this build. You would usually side out either
Daigusto Gulldos or
Maple Maiden for these but feel free to do any alterations as you see fit.
Virtual World Kyubi - Shenshen can be a powerful option but can limit some of your lines depending on when you summon it.
Adamancipator Risen - Raptite is a good monster to have in a lot of match ups. Being able to banish keycards from your opponent's graveyard is a very powerful interaction.
Virtual World Beast - Jiujiu more reliable as the game goes but a little hard to set up on your first turn.
Apollousa, Bow of the Goddess is another card that you won't be summoning turn one much like Jiujiu but can be hard summoned once the GY is loaded. Otherwise, a great card.
Daigusto Laplampilica can be easily summoned sharing the same star line as
Daigusto Sphreez. Her protection effect does come up more often than you would expect. Especially useful for Sphreez OTK when you NEED to keep her safe from targeted negation or just in general. She can also set up your GY with different Gustos names/mats for a Sphreez summon. Such as sending
Caam, Serenity of Gusto and
Gusto Falco to the GY. Just be wary of Nibiru, the Primal Being.
Totem Bird just an one use Spell/Trap negate.
Hi-Speedroid Chanbara for OTKs.
Decklist: