•More Explosive.
•More Destructive.
•More Ash Blossom.
•Bigger focus on both the Dogmatika and Evil Twin Destruction Engines.
•Included a Combo with "Unchained Abomination" and Evil Twin that gives a +1 for the player and a -1 to the opponent every turn, -2 when you have "GG EZ" on the field.
•Endymion and "Mythical Beast Jackal King" are still present but only just as they are easy to summon huge negates, similar case with Master Cerberus. Plus they are some of my favourite monsters in the game. Servant is still in simply because they are.
•Magistus Dropped entirely from the Main Deck. Only serving as a Link-1 for aiding in the Special Summoning of Dogmatika monsters and a way to recover key Spellcasters from the GY for when they almost inevitably end up there (Same as with "Dwimmered Path").
•Largely, this deck's most severe weakness is to GY disruption and, as with most decks, is only weak to search disruption on turn 1.