Gouki Combo
Deck Primer
So Gouki again.
Ive been playing this Deck for quite a while now so heres how it works:
Your general gameplan is to get 1x Gouki monster + at least 1 extender in hand.
You almost always want to normal summon your Gouki and then play further with your extenders like "War Rock Gactos" or "Fire Flint Lady" which guarantee you the Isolde. When you summon Isolde your Chaining is essential. You always want to use your Gouki, which you send for her summon, as Chain Link 1 and the Isolde as Chain Link 2. For the searches you get of these two the optimal options are to add a "Gouki Headbatt" from the Gouki and whatever Gouki you used for Isoldes summon through the search you get of Isolde. We add the Gouki we used already by Isolde so we have a material for Headbatt, since he needs to discard a Gouki Monster to be special summoned.
After this you wanna use Isolde to either get your "Gouki Twistcobra"(3 equip spells needed in Deck) ,"Gouki Octostretch" (1 equip spells needed in Deck) or "Gouki Guts" (1 equip spells needed in Deck).
This should leave you with 3 Monsters on Board. The Isolde in the Extra Monster Zone, the Monster you summoned of Isolde and the headbatt you summoned trough its effect.
Then you go into a Link 4 with these Monsters for the "Saryuja Skull Dread" and then add a Gouki Rematch to your hand. You'll use this rematch to summon back 2 Goukis (be carefull not to summon your Isolde target) and then start the codebreaker combo. This will give you enough materials for a Rusty and leave you with a Link-3 Monster as well. You'll use the Rusty to dumb the silent cloak and set the Shade Brigandine, the you activate the brigandine and banish the cloak to add a boots to hand which you can special to your side. You can then go into a Gryphon or an Apolusa (depending on if you fear the late Nibiru). IF you decide to go for Gryphon remember to first of:
Add Phoenix Blade back to hand
Seccondly:
To use Brigandine for its Summon.
Then you can, if you have no more extenders, end your Turn by summoning a Verte Anaconda and using its effect to summon a Dragoon to your side (remember to summon it in a Zone where a Link monster Points to, if you Summoned a Gryphon) and banish the silent boots for a Fog Blade.
This is your basic bread and butter combo which will leave you with 2 Monster negates trough Apolousa, 1 trough Fog Blade and one Omni negate trough the Dragoon.
Of course, the Deck can play trough the multitude of engines, like the striker engine, in many different ways on your turn, based on of what you draw.
Here are a few combo specific plays:
If you draw Engage or Hornet Drones:
You activate it to summon the token. Then you go into the Kagari to add back the Hornet drones, and reactivate it. Then you summon the Kaina by using the Kagari as Material for the Summon. Trough that you have a Link zone and a Warrior Monster. This gives you even with one extender enough room to do your combo or more.
War Rock Gacta :
You have to normal summon a warrior to trigger his summoning condition. Thats about it
On another note:
If you dont want to use Dragoon just play 3x War Rock Mountains instead of the Dragoon engine, since it searches you the Gacta which serves as an extender.
Pros of the Deck:
Many options to get to your Combo pieces
Space in the Extra Deck
Cons:
Very Vulnerable to Handtraps and/or negates in general
Ive been playing this Deck for quite a while now so heres how it works:
Your general gameplan is to get 1x Gouki monster + at least 1 extender in hand.
You almost always want to normal summon your Gouki and then play further with your extenders like "War Rock Gactos" or "Fire Flint Lady" which guarantee you the Isolde. When you summon Isolde your Chaining is essential. You always want to use your Gouki, which you send for her summon, as Chain Link 1 and the Isolde as Chain Link 2. For the searches you get of these two the optimal options are to add a "Gouki Headbatt" from the Gouki and whatever Gouki you used for Isoldes summon through the search you get of Isolde. We add the Gouki we used already by Isolde so we have a material for Headbatt, since he needs to discard a Gouki Monster to be special summoned.
After this you wanna use Isolde to either get your "Gouki Twistcobra"(3 equip spells needed in Deck) ,"Gouki Octostretch" (1 equip spells needed in Deck) or "Gouki Guts" (1 equip spells needed in Deck).
This should leave you with 3 Monsters on Board. The Isolde in the Extra Monster Zone, the Monster you summoned of Isolde and the headbatt you summoned trough its effect.
Then you go into a Link 4 with these Monsters for the "Saryuja Skull Dread" and then add a Gouki Rematch to your hand. You'll use this rematch to summon back 2 Goukis (be carefull not to summon your Isolde target) and then start the codebreaker combo. This will give you enough materials for a Rusty and leave you with a Link-3 Monster as well. You'll use the Rusty to dumb the silent cloak and set the Shade Brigandine, the you activate the brigandine and banish the cloak to add a boots to hand which you can special to your side. You can then go into a Gryphon or an Apolusa (depending on if you fear the late Nibiru). IF you decide to go for Gryphon remember to first of:
Add Phoenix Blade back to hand
Seccondly:
To use Brigandine for its Summon.
Then you can, if you have no more extenders, end your Turn by summoning a Verte Anaconda and using its effect to summon a Dragoon to your side (remember to summon it in a Zone where a Link monster Points to, if you Summoned a Gryphon) and banish the silent boots for a Fog Blade.
This is your basic bread and butter combo which will leave you with 2 Monster negates trough Apolousa, 1 trough Fog Blade and one Omni negate trough the Dragoon.
Of course, the Deck can play trough the multitude of engines, like the striker engine, in many different ways on your turn, based on of what you draw.
Here are a few combo specific plays:
If you draw Engage or Hornet Drones:
You activate it to summon the token. Then you go into the Kagari to add back the Hornet drones, and reactivate it. Then you summon the Kaina by using the Kagari as Material for the Summon. Trough that you have a Link zone and a Warrior Monster. This gives you even with one extender enough room to do your combo or more.
War Rock Gacta :
You have to normal summon a warrior to trigger his summoning condition. Thats about it
On another note:
If you dont want to use Dragoon just play 3x War Rock Mountains instead of the Dragoon engine, since it searches you the Gacta which serves as an extender.
Pros of the Deck:
Many options to get to your Combo pieces
Space in the Extra Deck
Cons:
Very Vulnerable to Handtraps and/or negates in general
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