Standard
Gladiator Beast deck. Uses the same strategies as in 2012, so have fun playing it.
Overview
For those new in the archetype, your job is to have your
Gladiator Beasts fight
and survive those figthts. During the end of the Battle Phase (any player's), you can return them to the deck and Special Summon another
Gladiator Beast monster with a different name (hereafter refered as
tag-out) to activate their effects, which are triggered when they are Special Summoned by the effect of a
Gladiator Beast monster. Furthermore, by returning to the deck, you can Fusion Summon (hereafter refered as
contact fusion or simply
contact) several strong monsters that can also
tag-out). In order to
tag-out, you need to survive fights, which wou will be able to do with some support, cards like
Effect Veiler,
Gladiator Beast Vespasius,
Gladiator Beast Heraklinos,
Gladiator Beast Domitianus,
Shrink, and
Book of Moon will aid in prevention of effects, manipulating battle positions and increasing-decreasing Attack stats to have your beasts fight and survive, and even if you are to take Battle Damage, you'll get in return field control as will be discussed below.
The Combatants
Effect Veiler: Not a beast, but a great hand trap that aids in prevention of your main monsters' destruction by battle. She can be swapped with any of the other hand traps in the Side Deck, depending on your needs.
Gladiator Beast Attorix: Her main use will be to send
Gladiator Beast Bestiary to the GY to
contact for
Gladiator Beast Gyzarus, although due to her effect changing her level, you could send a level 5 or higher
Gladial to
contact Gladiator Beast Tamer Editor.
Gladiator Beast Augustus: This beatstick has a good attack stat (above 2500 which helps against a lot of common threats), but his primary use will be to Special Summon a level 5 or higher
Gladiator Beast from your hand to
contact summon Gladiator Beast Tamer Editor, or
Gladiator Beast Bestiary,
Gladiator Beast Laquari, or simply
contact Gladiator Beast Andabata. You could also Link Summon
Gladiator Beast Dragases or
Test Panther if in need of more board options.
Gladiator Beast Bestiary: One of the most important
Gladials in the archetype, for both its ability to clear enemy backrow, and to
contact summon Gladiator Beast Gyzarus. You could run 3 copies, though I feel you can recycle them easily enough via
Gladiator Beast Darius,
Gladiator Beast Equeste, and
Gladiator Beast's Comeback.
Gladiator Beast Darius: This guy's job is to revive his teammates to swarm the board, or simply to
contact an useful Summon. Because he negates their effects, brought-back monsters won't activate their effects, but still helps in cycling strategies.
Gladiator Beast Equeste: Another recycle card. This one is useful because it targets a
Gladiator Beast card, so you can bring to hand spells and traps, namely,
Gladiator Beast War Chariot, which is a strong defensive option.
Gladiator Beast Laquari: Laquari's there to establish an ofensive board, bringing 2100 Attack when Summoned by another
Gladiator Beast, and serving as main
contact material for
Gladiator Beast Heraklinos.
Gladiator Beast Murmillo: This fish is a destroy option, being the counterpart to Bestiary. However, he is slightly weaker due to reduced stats.
Gladiator Beast Noxious: This beast is a great defensive option, and depending on how you play him, you can establish board during your opponent's turn, by allowing a clean board to spam beasts, depending on how or what you bring: for example,
Gladiator Beast Darius helps with an early contact next turn,
Gladiator Beast Sagittarii for card cycling,
Gladiator Beast Augustus for readying a play next turn by returning a monster to your deck, etc.
Gladiator Beast Retiari: GY removal tool. Simple yet so useful.
Gladiator Beast Sagittarii: Strong draw option, which the deck can get some help with. Also establishes GY that can be used with
Gladiator Beast Darius for easy
contact or Link.
Gladiator Beast Vespasius: A great ofensive option, Special Summoning himself from the hand when battling, granting 500 Attack to all your monsters, which will surprise your opponent. He also
contacts Gladiator Beast Domitianus, if you need to do so.
Test Tiger: Not a
Gladiator Beast, but a really strong support. Its effect is to bring another monster and activate their effects due to
tag-out. Summons itself, so you can also Link with him, though simply
tagging is more efficient most of the time.
The Tools of Battle
Spells are pretty straightforward in this deck,
Gladiator Beasts's Comeback is a revival/summoning tool from hand or GY for
tag-out, Link or
contact fusion,
Gladiator Proving Ground is a search option/deck thinner,
Gladiator Rejection is an interesting defensive/ofensive tool,
Gladiator Beast's Respite is strong card draw,
Raigeki and
Harpie's Feather Duster are just self-explainatory, and
Shrink is a powerful and unexpected removal tool that has great synergy with this deck.
On traps, you won't use that many, being an aggresive deck, there's no time for waiting.
Defensive Tactics prevents destruction and allows to go all-in without taking battle damage, plus it self-cycles to the deck, and
Gladiator Beast War Chariot prevents handtraps, several monster effects and disrupts a great deal of monsters, as it does not target.
The New Challengers
Gladiator Beast Andabata: Its main use lies in its attack stat, and summoning
Gladiator Beast Gyzarus easily enough (being the only Level 7 or lower in the Extra Deck).
Gladiator Beast Domitianus: Great defensive tool with monster effect denial. Also has great presence due to its high stats, and can be brought with ease. Have fun.
Gladiator Beast Gyzarus: One of the best
contacts since early stages of
Gladiator Beast's life as a deck. Destroying up to two
cards is just too strong, and bringing two gladiators when
tagging-out is just too good. He is also Summoned way too easy, having several options to bring him in.
Gladiator Beast Heraklinos: His greatest strength lies in both high stats and good effect that is not activated once per turn, though costs a card to be discarted. He also
cannot tag-out, which limits his versatility, but bringing both him and
Gladiator Beast Domitianus will be a big enough board to have your opponent think as their options will be thinner.
Gladiator Beast Nerokius: Nerokius has an ancient gear-like effect, so
tagging with him will be easier, as he has a strong Attack stat, and by doing so, you'll bring another two monsters to control the board even easier.
Gladiator Beast Tamer Editor: A big powerhouse of the deck, which is one of the newest and strongest fusions, as its effect of Special Summoning fusion monsters from the Extra Deck will aid in a lot of control, bringing in
Gladiator Beast Heraklinos for spell/trap negation,
Gladiator Beast Domitianus for effect denial, or maybe
Gladiator Beast Gyzarus for destruction. Simply great to have.
Apollousa, Bow of the Goddess: Great monster for swarming decks, and this is one of those. Effect denial and big attack is something you want when using this deck.
Gladiator Beast Dragases: Prevents effects with an
Ancient Gear-like effect, plus destruction by battle denial on your attacking monsters. He won't last long on the field, as
tagging-out will bring two companions, so that effect should be used fully.
Test Panther: A stronger
Test Tiger, as it won't tribute itself, and on Link Summoning will give you hand to toy with, best when used with a current Gladiator Beast on your field, as you can bring
Gladiator Beast Vespasius or
Gladiator Beast Noxius to your hand, then
tagging-out into
Gladiator Beast Augustus so you can Special summon one of the former, so you can quickly
contact into
Gladiator Beast Tamer Editor.