Welcome! In this deck, the aim is to seal the victory with alternate win-condition card called "Number 88: Gimmick Puppet of Leo". So, hear my roar!
Gameplan
1) Bring forth Tethys by replacing Capricious/Aces/Corobane and draw your whole deck...
Whenever you draw a Fairy, reveal it to draw another card with Tethys. You can keep it going until you can't draw anymore.
If you hit non-Fairy, you stop movement. So, continue with Ixchel and alike to trigger Tethys again. Note that "Extra-Foolish Burial" can also let you draw by sending Garura to GY, as long as you don't Set any Spell/Trap by accident.
Know that card draw has to be caused by an effect, not as cost, in order to draw a card with Tethys. For example, using "Upstart Goblin", seen in Side Deck, won't do any help for Tethys but "Into the Void" will. Remember this rule well.
2) Special Summon Valkyria and Link Summon Reprodocus with Tethys + Valkyria. Then, place "Light Barrier" and Lebellman + Eccentrick into Pendulum Zones.
3) Pendulum Summon 2 x Level 5 + Carbon + 1 x Level 4 + Any. There, XYZ Summon Knight with Carbon and Level 4 monster as materials. You have to detach Carbon from Knight to Special Summon The World or you will lose the game due to deck-out, which you will see why later on.
4) When you have Special Summoned The World, choose the outcome as heads to skip your opponent's turn at the cost of sending two monsters you control to GY. Then, activate Lebellman to change Level 5 monsters you have into Level 6.
5) XYZ Summon Number 25 with 2 x Level 6 monsters as materials, right behind Reprodocus and change the Attribute of Number 25 to DARK with Reprodocus. You can replace Number 25 with Number 88 by playing Astral Force.
6) To win with Number 88, we need to detach 3 materials from Number 88 while placing 3 x Destiny Counters on itself. However, we need to clear our backrow. Fortunately, Eccentrick can pop Lebellman and we can start using Number 88.
7) End your turn and use The World to send two monsters you control to GY, one of which has to be Fairy monster. Had you not sent Carbon to GY in #3, you wouldn't have been able to shuffle Carbon into Main Deck but you can.
8) When it's your turn, activate Astral Force from your GY to not draw anything. Detach a card from Number 88 and end your turn with The World. Just keep Number 88 present, you will be fine.
9) When it's your move, detach last material of Number 88 to win the game!
If you wonder how to save up some SR and UR points, I can show you:
- "Chicken Game" can be either found within "The Most Dangerous Race of the Cosmos!" Secret Pack or "Tricky Reception" Timed Pack to save 90 UR!
- "Into The Void" can be found either within "The Infinite Void" or "Life Force Control System" Secret Packs to save 90 SR!
- "Darklord Ixchel" can be found either within "The Opening Act of an Apocalypse" or "Deceitful Wings of Darkness" Secret Packs to save 90 SR!
- "Trickstar Corobane" can be found within "Essence of Flora and Ocean" Secret Pack to save 90 SR!
- "Chaos Valkyria" can be found within "Inevitability of Chaos" Secret Pack to save 30 SR!
- "World Soul - Carbon" can be either found within "The Ones Who Serve Ra" or "Hope Sprouting in the Spring Breeze" Secret Packs to save 30 SR!
- "Arcana Force XXI - The World" + "Light Barrier" can be found within "Hand of Fate" Secret Pack to save 30 SR and 30 UR!
- "Rank-Up-Magic Astral Force" can be found within "Number Recall" Secret Pack to save 30 SR!
- "Number 88: Gimmick Puppet of Leo" can be found within "Colossal Mech" Secret Pack to save 30 UR!
So, in total, you can save up to 390 SR and 150 UR, if you are willing to spend some gems. Other SR and UR cards I didn't mention are essential.
That's all for this one. If you have any questions, feel free to ask. Have fun in Master Duel!
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