This is a "group hug" style of deck that aims to put benefits for all on the table. This deck will not win games, but it will influence the table substancially.
In addition, this deck intentionally uses cards with life points costs to make dying easier. By removing ourselves from the game, we save another person the hassle of doing it in addition to garnering trust.
You can roleplay to be that trope-y old mentor who dies midway through the story!
Made for the 1v1v1v1 Domain Format. https://discord.gg/EMQSjVXnr3
Deckmaster: Ariane the Labrynth Servant
Can summon any lv4 or lower Fiend from Deck. [by sending 1 Normal Trap from hand/field to GY]
Domain Restriction: DARK // FIEND // LABRYNTH
The benefits you can provide are split into 3 seperate Groups:
- Summon Monsters for Others
- Draw Cards for Everyone
- Battle Phase Interactions
Summon for Others
<< Pinpoint Dash >>, Bone Temple Block , Different Dimension Encounter , Foolish Revival , Nightmare Archfiends , Revival Gift , Small Scuffle , Triggered Summon , World Reassembly ( World Legacy - "World Lance" ), Terrors of the Overroot, Gigantic Thundercross, Magician's Circle
Draw Cards for Everyone
<< Metaverse (Extra Net) >>, Dark Scheme , Fighting Dirty , Present Card , Multiple Destruction , The Bistro Butcher , Dealer's Choice
Battle Phase Interactions
Attack Guidance Armor , Absolute End , An Unforuntate Report ,<< Yaminabe Party >>, Armory Call ( Double-Edged Sword , Psychic Blade ), Ghostrick Parade ( Ghostrick Angel of Mischief ), Number 98: Antitopian , Wall of Revealing Light , Massivemorph
* <> indicates the most important card of its group
In order to access these cards, we will use a classic Labrynth combo involving our Deckmaster Ariane the Labrynth Servant
Ariane the Labrynth Servant (discard 1 trap to summon from deck) -> Arianna the Labrynth Servant -> (adds) Welcome Labrynth -> (summons) Lady Labrynth of the Silver Castle
This short combo ends on Lady Labrynth of the Silver Castle , a card that can set from deck any Normal Trap Card as a quick effect. The conditions for her quick effect is that you activate a trap card. You can use this effect every turn.
Since Lady Labrynth of the Silver Castle naturally has protection from card effects, she should be safe from collateral damage (boardwipes) unless opponents explictly take extra effort to remove her.
Reccommended traps for First Roation:
Metaverse ( Extra Net ) -> Pinpoint Dash -> World Reassembly ( World Legacy - "World Lance" )
This will allow everyone to:
After this point, most other traps that can be set, except for draw cards, will only benefit 1 player of your choosing. Try to be fair.
Important Cards
The cards I would like to point out the most are < Pinpoint Dash > (Extra Net) and [ Sales Pitch ] .
< Pinpoint Dash >> allows every opponent to summon any 1 monster from their extra deck. This effect is especially potent given how many powerful, yet hard to summon monsters get put into the Extra Deck. This acceleration would be most welcome to the table.
(Extra Net) , accessed through setting Metaverse , is the best draw card avalible for group hug. With an effect that is not once per turn that triggers when any player summons from the extra deck, Extra Net will allow everyone except the person who special summoned (from the ED) to Draw 1 Card.
This constant drawing of cards for everyone will result in explosive turns.
[ Sales Pitch ] is for when you are unsure what the table needs/wants at the moment. This card can search any card in your deck, given someone else is searching a card in the same chain.
Other useful aspects of the deck (for self):
- Barricadeborg Blocker : can return 1 Field Spell from your GY (most likely Extra Net )
- Redeemable Jar : returns any Trap from GY to hand. Good for recursion.
- Ghostrick Angel of Mischief : adds Ghostrick Parade from deck to hand. Gives all opponents damage immunity
- Muckraker From the Underworld : Revives a Fiend from your Gy (most likely Lady Labrynth of the Silver Castle )
- Lord of the Heavenly Prison : can be added from deck by Three-Eyed Ghost . Protects set cards and can set any spell/trap from deck.
- Booby Trap E : set an Continous Trap from your GY. (most likely Redeemable Jar )
- Beat Cop from the Underworld : can protect any card on the field
- Spell Chronicle : Slowly adds Traps of your opponent's choice to your hand.
- Firewall Dragon Singularity : Reset your opponent's card from GY to their hand.
- Pot of Prosperity allows you to reveal cards in your deck and ask the table what they want.
Ariane the Labrynth Servant can search:
- Amanokujaki (free monster for your opponent),
- Absolute King Back Jack (set top trap of your deck),
- Phantom of Chaos (copy effect of one monster in your GY),
- Three-Eyed Ghost (add Lord of the Heavenly Prison to hand),
- The Bistro Butcher (opponent draws cards),
- Labrynth Stovie Torbie (revive Lady Labrynth of the Silver Castle with Big Welcome Labrynth)
Unique Traps
Self-Burn Cards
Here's a different "Group Hug" deck. It focuses more on Spells and letting your opponent draw.
https://ygoprodeck.com/deck/huggies-322121/
Bless your Games!