Konami made the mistake of giving me 3 Dimension shifter again in an even weaker format. While I was rebuilding the deck for the format, I also saw some good cards to add I forgot last time. Anywho, this deck makes people laugh, so t's always fun to play.
The Primary goal is to get relay soul set on the field, and use it on your opponent's turn to summon a monster that can remove itself from your field. The secondary goal is to make your opponent's turn as short as possible so you can lose as fast as possible.
Monsters that remove themself:
Lilith, lady of lament- Tributes itself to search relay soul. Obviously can also be used to search relay soul.
Arias the labrynth butler- If you open this, another monster that can remove itself, and relay soul/trap trick, you can do the STK turn 0. Otherwise, can send himself to the grave after being summoned to set another trap in your hand.
Dinowrestler pankratops- Tributes itself to destroy a card. Can also be used as a board breaker.
Ghost ogre and snow rabbit- Sends itself to the gy to destroy a card that activates it's effect. Can also be used as a hand trap.
Artifact Lancea- Tributes itself to prevent any cards from being banished this turn. Can also be used as a hand trap.
Rescue ace impulse- Tributes itself to summon rescue ace fire attacker, who can draw 2 cards then discard 1. Can also be used for consistency. Can also be used as a board breaker that negates the effects of the monster with the highest ATK.
Moving from monsters to consistency:
Pot of extravagance- Banish 6 cards from your extra deck, draw 2 cards. You play specifically these extra deck cards for decks like dogmatika that send your extra deck cards to the gy. Can also play fossil cards for this reason. Sanwitch is silly, so he deserves a spot.
Pot of duality- add 1 of the top 3 cards of your deck to your hand. You normally don't special summon on your turn, so the restriction doesn't really bother you. Also you only play 2 of each pot so you don't open 2-3 of the same pot in your hand often.
From consistency to pure hand traps:
Mulcharmy Fuwalos- Consistency piece. Can grab you so many hand traps that it just ends your opponent's turn.
Dimension shifter- Busted card that banishes any card sent tothe gy. Single handedly ends turns.
D.D. Crow- Banishes a card from the gy. It's free, and I had 2 empty slots in my deck. You don't want to play something like upstart goblin cause your second priority is to end your opponent's turn as fast as possible.
Side deck is boaard breakers if the particular deck you're facing just doesn't care about hand traps, and their end board can stop the STK.
Lastly is relay soul cards. It summons a monster from your hand, if that monster leaves the field, you lose the duel. Trap trick/Trap tracks are just copies 4-9 of relay soul.
That's the list, Enjoy!